Now showing items 1-20 of 122

    • ADA mesh cities: network, space and memory in the transitional city. 

      Joyce, Zita; Ballard, Su; McCaw, Caroline; Smith, Vicki; Lane, Trudy; Clothier, Ian; Randerson, Janine; Butt, Danny (ISEA International Australian Network for Art & Technology University of Sydney, 2013)
      In the aftermath of the 2010 and 2011 earthquakes, Christchurch, New Zealand is framed as a 'transitional' city, moving from its demolished past to a speculative future. The ADA Mesh Cities project asks what role media art ...
    • Alberti's window v2.0: a vision machine for expanded spaces of representation. 

      Kuchelmeister, Volker (ISEA International Australian Network for Art & Technology University of Sydney, 2013)
      Alberti's Window v2.0 is a novel interactive cinema platform for the expression of stereoscopic 3D panoramic and multi-viewpoint spaces of representation, in which participants embark on an embodied journey of discovery. ...
    • All the world's a screen. 

      Sermon, Paul; Gould, Charlotte (ISEA International Australian Network for Art & Technology University of Sydney, 2013)
      Charlotte Gould and Paul Sermon developed and presented this collaborative new artwork entitled 'All the World's a Screen', a live interactive telecommunications performance, to link public audiences in Manchester and ...
    • Art, mediation and contemporary art emergent practices. 

      Jefferies, Janis (ISEA International Australian Network for Art & Technology University of Sydney, 2013)
      The emergence of new, social and creative media practices has added to a disciplinary mash up, drawing participants from, amongst others, computer science, engineering, visual arts, science studies, literature, philosophy, ...
    • Artivis diy forest surveillance kit. 

      Angelo, Pedro; Mendes, Monica (ISEA International Australian Network for Art & Technology University of Sydney, 2013)
      Surveillance has become ubiquitous. From video cameras in public places to Internet-enabled devices, wireless sensor networks and flying drones, privacy is becoming a scarce resource. What if, instead of resisting the use ...
    • Aspects of the art/science equation - media art meeths high energy physics. 

      Henschke, Chris (ISEA International Australian Network for Art & Technology University of Sydney, 2013)
      In this paper the argument is made that formal and methodological relationships exist between media art and particle physics. This argument is supported by examples from artist-in-residence projects undertaken by Chris ...
    • Autism and theory of mind in interactive spaces. 

      Brown, Scott (ISEA International Australian Network for Art & Technology University of Sydney, 2013)
      How is an Interactive Media Arts practice placed to explore what is often considered a scientific field of research? This paper is a discussion on the main areas of study situating an observational PhD study on non-verbal ...
    • Baby x: digital artificial intelligence, computational neuroscience and empathetic interaction. 

      Lawler-Dormer, Deborah (ISEA International Australian Network for Art & Technology University of Sydney, 2013)
      As a new media curator, I work with artistic practices that engage multi-sensory media environments. Baby X is a digital artificial intelligence mixed reality installation created by Dr Mark Sagar. It is concurrently a ...
    • Between one and zero: noise, ghosts and plasticity. 

      Grant, Jane (ISEA International Australian Network for Art & Technology University of Sydney, 2013)
      This paper addresses two sonic artworks, Ghost (2011) and Plasticity (2012) that use models of spiking neurons to materialize endogenous and exogenous composition in relation to noise and sonic memory. In the formation of ...
    • Biting machine, a performance art experiment in human-robot interaction. 

      Granjon, Paul (ISEA International Australian Network for Art & Technology University of Sydney, 2013)
      The author is a performance and visual artist whose interest lies in the co-evolution of humans and machines, a subject he explores with self-made machines. The paper describes the aims, method, and context of Biting ...
    • Breathe - wearing your air. 

      Anderson, Benedict; Diniz, Nancy (ISEA International Australian Network for Art & Technology University of Sydney, 2013)
      Breathe – the air we wear proposes wearable and mobile technologies for reading and rendering in real time the air we breathe. The project proposes the ‘actioning’ for better air quality through individuals’ capacity to ...
    • Celebra. 

      Laurenzo, Tomas; Clark, Christian (ISEA International Australian Network for Art & Technology University of Sydney, 2013)
      In this paper we present Celebra, a massive, site-specific, interactive installation comprising two hundred balloons, LEDs, custom electronics, and custom software. The artwork allows for different interaction modes: ...
    • Cine-installation metabook.1: the book of Luna. 

      Waite, Clea T.; Fenton, Lauren (ISEA International Australian Network for Art & Technology University of Sydney, 2013)
      The MetaBook is a transmedia concept that bridges the analog and the digital by introducing a cinematic and interactive dimension to the physical object of the book. MetaBook.1: The Book of Luna is the first realization ...
    • Cinematic experiences and the digital moving image. 

      Rivera Berr­io, Ricardo (ISEA International Australian Network for Art & Technology University of Sydney, 2013)
      If the introduction of the digital into moving image production does not alter the cinematographic device, nor change any of the essential features of the cinema, then the production of digital moving images will not affect ...
    • Cloud music: a cloud system. 

      Randerson, Janine (ISEA International Australian Network for Art & Technology University of Sydney, 2013)
      This paper suggests that artworks such as Yoko Ono's Sky TV (1966), Hans Haacke's Condensation Cube (1963-65), and David Behrman, Robert Watts and Bob Diamond's Cloud Music (1974-79) are ancestors to a significant strand ...
    • Code switching in mixed realities. 

      Innocent, Troy (ISEA International Australian Network for Art & Technology University of Sydney, 2013)
      The codes used in augmented reality (AR) systems may act as signifiers of an alternative reality in themselves, prior to any technological reading. Mixed realities in urban settings are complex media ecologies that are ...
    • Collaborative registers of interactive art. 

      Joseph, Frances (ISEA International Australian Network for Art & Technology University of Sydney, 2013)
      The ubiquity of interactive technologies has given rise to new forms and opportunities for interactive digital art. Collaboration has been identified as a way for artists to engage in complex technologically based projects. ...
    • Community mapping: from representation to action. 

      Collins, Dan (ISEA International Australian Network for Art & Technology University of Sydney, 2013)
      Community mapping is an approach to spatial representation that promotes a sense of agency and active engagement by encouraging “bottom-up” participation by users and community groups. Reviewing the place-based work of an ...
    • The connective tissue of physical computing. 

      Diekman, Kristine (ISEA International Australian Network for Art & Technology University of Sydney, 2013)
      This paper investigates the role of performativity, intersubjectivity and empathy in relational, participatory or computational art. Through the creation of sensorial, kinesthetic and immersive interfaces for the public ...
    • Creating #citizencurators: putting twitter into museum showcases. 

      Ride, Peter (ISEA International Australian Network for Art & Technology University of Sydney, 2013)
      This article is a case study of a Twitter project #citizencurators, which was jointly developed by the University of Westminster and the Museum of London to 'collect' Londoners' experience of the 2012 Olympic Games. The ...