From interactivity to playability
Field | Value | Language |
dc.contributor.author | Leino, Olli Tapio | |
dc.date.accessioned | 2013-12-02 | |
dc.date.available | 2013-12-02 | |
dc.date.issued | 2013-01-01 | |
dc.identifier.citation | Cleland, K., Fisher, L. & Harley, R. (2013) Proceedings of the 19th International Symposium on Electronic Art, ISEA2013, Sydney. | en_AU |
dc.identifier.uri | http://hdl.handle.net/2123/9753 | |
dc.description.abstract | This paper discusses the similarities and differences between participatory, interactive, and playable art. It suggests that computer games can provide novel perspectives on interactivity in interactive art. The paper also proposes that the implications of computer games to interactive art extend beyond whatever purpose and value computer games are perceived as having as products of popular culture. | en_AU |
dc.publisher | ISEA International | en_AU |
dc.publisher | Australian Network for Art & Technology | |
dc.publisher | University of Sydney | |
dc.subject | Interactivity | en_AU |
dc.subject | Play | en_AU |
dc.subject | Games | en_AU |
dc.subject | Ludology | en_AU |
dc.title | From interactivity to playability | en_AU |
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