Show simple item record

FieldValueLanguage
dc.contributor.authorLeino, Olli Tapio
dc.date.accessioned2013-12-02
dc.date.available2013-12-02
dc.date.issued2013-01-01
dc.identifier.citationCleland, K., Fisher, L. & Harley, R. (2013) Proceedings of the 19th International Symposium on Electronic Art, ISEA2013, Sydney.en
dc.identifier.urihttp://hdl.handle.net/2123/9753
dc.description.abstractThis paper discusses the similarities and differences between participatory, interactive, and playable art. It suggests that computer games can provide novel perspectives on interactivity in interactive art. The paper also proposes that the implications of computer games to interactive art extend beyond whatever purpose and value computer games are perceived as having as products of popular culture.en
dc.publisherISEA Internationalen
dc.publisherAustralian Network for Art & Technology
dc.publisherUniversity of Sydney
dc.subjectInteractivityen
dc.subjectPlayen
dc.subjectGamesen
dc.subjectLudologyen
dc.titleFrom interactivity to playabilityen
dc.typeArticleen
usyd.facultyUniversity hosted conferences


Show simple item record

Associated file/s

Associated collections

Show simple item record

There are no previous versions of the item available.