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dc.contributor.authorLeino, Olli Tapio
dc.date.accessioned2013-12-02
dc.date.available2013-12-02
dc.date.issued2013-01-01
dc.identifier.citationCleland, K., Fisher, L. & Harley, R. (2013) Proceedings of the 19th International Symposium on Electronic Art, ISEA2013, Sydney.en_AU
dc.identifier.urihttp://hdl.handle.net/2123/9753
dc.description.abstractThis paper discusses the similarities and differences between participatory, interactive, and playable art. It suggests that computer games can provide novel perspectives on interactivity in interactive art. The paper also proposes that the implications of computer games to interactive art extend beyond whatever purpose and value computer games are perceived as having as products of popular culture.en_AU
dc.publisherISEA Internationalen_AU
dc.publisherAustralian Network for Art & Technology
dc.publisherUniversity of Sydney
dc.subjectInteractivityen_AU
dc.subjectPlayen_AU
dc.subjectGamesen_AU
dc.subjectLudologyen_AU
dc.titleFrom interactivity to playabilityen_AU


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