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dc.contributor.authorDiekman, Kristineen_AU
dc.date.accessioned2013-11-22
dc.date.available2013-11-22
dc.date.issued2013-01-01en_AU
dc.identifier.citationCleland, K., Fisher, L. & Harley, R. (2013) Proceedings of the 19th International Symposium on Electronic Art, ISEA2013, Sydney.en_AU
dc.identifier.urihttp://hdl.handle.net/2123/9709
dc.description.abstractThis paper investigates the role of performativity, intersubjectivity and empathy in relational, participatory or computational art. Through the creation of sensorial, kinesthetic and immersive interfaces for the public to "perform" the work, participants can expand their somatic experiences to include looking, moving, touching, listening and other forms of sensing. They can enter into a sensuous continuum with the artwork, oscillating between the representation of another's experience and reflection on their own, so as to reconstitute new subjectivities.en_AU
dc.publisherISEA Internationalen_AU
dc.publisherAustralian Network for Art & Technologyen_AU
dc.publisherUniversity of Sydneyen_AU
dc.subjectInteractiveen_AU
dc.subjectEmpathyen_AU
dc.subjectPerformanceen_AU
dc.subjectSomaticen_AU
dc.subjectTouchen_AU
dc.subjectIntersubjectivityen_AU
dc.subjectPhysical Computingen_AU
dc.subjectSensorialen_AU
dc.subjectTraumaen_AU
dc.subjectRelationalen_AU
dc.titleThe connective tissue of physical computing.en_AU
dc.typeConference paperen_AU


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