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dc.contributor.authorDiekman, Kristineen
dc.date.accessioned2013-11-22
dc.date.available2013-11-22
dc.date.issued2013-01-01en
dc.identifier.citationCleland, K., Fisher, L. & Harley, R. (2013) Proceedings of the 19th International Symposium on Electronic Art, ISEA2013, Sydney.en
dc.identifier.urihttp://hdl.handle.net/2123/9709
dc.description.abstractThis paper investigates the role of performativity, intersubjectivity and empathy in relational, participatory or computational art. Through the creation of sensorial, kinesthetic and immersive interfaces for the public to "perform" the work, participants can expand their somatic experiences to include looking, moving, touching, listening and other forms of sensing. They can enter into a sensuous continuum with the artwork, oscillating between the representation of another's experience and reflection on their own, so as to reconstitute new subjectivities.en
dc.publisherISEA Internationalen
dc.publisherAustralian Network for Art & Technologyen
dc.publisherUniversity of Sydneyen
dc.subjectInteractiveen
dc.subjectEmpathyen
dc.subjectPerformanceen
dc.subjectSomaticen
dc.subjectTouchen
dc.subjectIntersubjectivityen
dc.subjectPhysical Computingen
dc.subjectSensorialen
dc.subjectTraumaen
dc.subjectRelationalen
dc.titleThe connective tissue of physical computing.en
dc.typeConference paperen
usyd.facultyUniversity hosted conferences


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