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dc.contributor.authorBradbury, Victoria
dc.contributor.authorGhidini, Marialaura
dc.contributor.authorHunter, Roddy
dc.contributor.authorO'Hara, Suzy
dc.contributor.authorSmith, Dominic
dc.date.accessioned2013-12-13
dc.date.available2013-12-13
dc.date.issued2013-01-01
dc.identifier.citationCleland, K., Fisher, L. & Harley, R. (2013) Proceedings of the 19th International Symposium on Electronic Art, ISEA2013, Sydney.en
dc.identifier.urihttp://hdl.handle.net/2123/9818
dc.description.abstractBased on doctoral research undertaken at CRUMB, the online resource for curators of media arts, this paper gathers together knowledge from different experiences of producing and presenting digital arts, from the perspectives of both curators/producers and artists. Suzy O’Hara reflects on art, technology, and the commercial digital sector, Marialaura Ghidini discusses hybrid models of offline and online curating, Dominic Smith writes about models of open source production compared to participative systems in new media art, Victoria Bradbury investigates the performativity of code, and Roddy Hunter identifies curatorial models of practice that articulate the principles of The Eternal Network.en
dc.publisherISEA Internationalen
dc.publisherAustralian Network for Art & Technology
dc.publisherUniversity of Sydney
dc.subjectNew Media Arten
dc.subjectCuratingen
dc.subjectProductionen
dc.subjectExhibitingen
dc.subjectParticipationen
dc.subjectAudienceen
dc.subjectPerformativityen
dc.titleCRUMB doctoral research: reflections on creating and exhibiting digital art.en
dc.typeConference paperen
usyd.facultyUniversity hosted conferences


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