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dc.contributor.authorBradbury, Victoria
dc.contributor.authorGhidini, Marialaura
dc.contributor.authorHunter, Roddy
dc.contributor.authorO'Hara, Suzy
dc.contributor.authorSmith, Dominic
dc.date.accessioned2013-12-13
dc.date.available2013-12-13
dc.date.issued2013-01-01
dc.identifier.citationCleland, K., Fisher, L. & Harley, R. (2013) Proceedings of the 19th International Symposium on Electronic Art, ISEA2013, Sydney.en_AU
dc.identifier.urihttp://hdl.handle.net/2123/9818
dc.description.abstractBased on doctoral research undertaken at CRUMB, the online resource for curators of media arts, this paper gathers together knowledge from different experiences of producing and presenting digital arts, from the perspectives of both curators/producers and artists. Suzy O’Hara reflects on art, technology, and the commercial digital sector, Marialaura Ghidini discusses hybrid models of offline and online curating, Dominic Smith writes about models of open source production compared to participative systems in new media art, Victoria Bradbury investigates the performativity of code, and Roddy Hunter identifies curatorial models of practice that articulate the principles of The Eternal Network.en_AU
dc.publisherISEA Internationalen_AU
dc.publisherAustralian Network for Art & Technology
dc.publisherUniversity of Sydney
dc.subjectNew Media Arten_AU
dc.subjectCuratingen_AU
dc.subjectProductionen_AU
dc.subjectExhibitingen_AU
dc.subjectParticipationen_AU
dc.subjectAudienceen_AU
dc.subjectPerformativityen_AU
dc.titleCRUMB doctoral research: reflections on creating and exhibiting digital art.en_AU
dc.typeConference paperen_AU


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