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dc.contributor.authorSchofield, Tom
dc.date.accessioned2013-12-13
dc.date.available2013-12-13
dc.date.issued2013-01-01
dc.identifier.citationCleland, K., Fisher, L. & Harley, R. (2013) Proceedings of the 19th International Symposium on Electronic Art, ISEA2013, Sydney.en
dc.identifier.urihttp://hdl.handle.net/2123/9816
dc.description.abstractThe development of critical discourse and experimental practices in computer art of the 1960s and 1970s was informed by new forms of collaboration between artists, scientists and institutions. This paper acknowledges the debt owed by modern visualization practice to developments of this period but suggests that much of the artistic and philosophical legacy has been largely ignored in this area. It is argued that criticality in visualization practice should be informed by a number of aspects of 1960s and 1970s computer art practice, including implications for collaborative practice, thinking about mediation, and the integration of aesthetics with life experience.en
dc.publisherISEA Internationalen
dc.publisherAustralian Network for Art & Technology
dc.publisherUniversity of Sydney
dc.subjectVisualisationen
dc.subjectComputer Arten
dc.subjectMedia Archaeologyen
dc.subjectDesignen
dc.subjectCollaborationen
dc.subjectExperienceen
dc.titleRepeating the past: lessons for visualisation from the history of computer art.en
dc.typeConference paperen
usyd.facultyUniversity hosted conferences


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