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dc.contributor.authorSchofield, Tom
dc.date.accessioned2013-12-13
dc.date.available2013-12-13
dc.date.issued2013-01-01
dc.identifier.citationCleland, K., Fisher, L. & Harley, R. (2013) Proceedings of the 19th International Symposium on Electronic Art, ISEA2013, Sydney.en_AU
dc.identifier.urihttp://hdl.handle.net/2123/9816
dc.description.abstractThe development of critical discourse and experimental practices in computer art of the 1960s and 1970s was informed by new forms of collaboration between artists, scientists and institutions. This paper acknowledges the debt owed by modern visualization practice to developments of this period but suggests that much of the artistic and philosophical legacy has been largely ignored in this area. It is argued that criticality in visualization practice should be informed by a number of aspects of 1960s and 1970s computer art practice, including implications for collaborative practice, thinking about mediation, and the integration of aesthetics with life experience.en_AU
dc.publisherISEA Internationalen_AU
dc.publisherAustralian Network for Art & Technology
dc.publisherUniversity of Sydney
dc.subjectVisualisationen_AU
dc.subjectComputer Arten_AU
dc.subjectMedia Archaeologyen_AU
dc.subjectDesignen_AU
dc.subjectCollaborationen_AU
dc.subjectExperienceen_AU
dc.titleRepeating the past: lessons for visualisation from the history of computer art.en_AU
dc.typeConference paperen_AU


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