Show simple item record

FieldValueLanguage
dc.contributor.authorAntonopoulou, Alexandra
dc.contributor.authorDare, Eleanor
dc.date.accessioned2013-12-02
dc.date.available2013-12-02
dc.date.issued2013-01-01
dc.identifier.citationCleland, K., Fisher, L. & Harley, R. (2013) Proceedings of the 19th International Symposium on Electronic Art, ISEA2013, Sydney.en_AU
dc.identifier.urihttp://hdl.handle.net/2123/9749
dc.description.abstractThe digital Dreamhacker is an application that collects dream themes reported by individual dreamers and turns them into crowdsourced imagery. These dream visualisations are then uploaded onto the Social Web, allowing for further commentary and collective interpretation. We thereby focus on the social context of dreams, creating visualisations that are neither depictions of individual imaginings or a means of enhancing artistic skill, but involve the reframing of dreams within the technical and social imaginary, which forms our collective understandings and expectations of social life. We outline a research strategy in which social media, supported by methods that emanate from both critical design and network analysis, are innovative contexts in which to explore the connection between technology, culture and our individual ‘imaginings’, including our dreams.en_AU
dc.publisherISEA Internationalen_AU
dc.publisherAustralian Network for Art & Technology
dc.publisherUniversity of Sydney
dc.subjectDesignen_AU
dc.subjectInteractionen_AU
dc.subjectNetworksen_AU
dc.subjectDreamsen_AU
dc.subjectCrowdsourcingen_AU
dc.subjectHackingen_AU
dc.subjectVisualisationen_AU
dc.titleThe digital dreamhacker: crowdsourcing the dream imaginary.en_AU


Show simple item record

Associated file/s

Associated collections

Show simple item record

There are no previous versions of the item available.