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dc.contributor.authorGarvey, Gregory P.en
dc.date.accessioned2013-11-22
dc.date.available2013-11-22
dc.date.issued2013-01-01en
dc.identifier.citationCleland, K., Fisher, L. & Harley, R. (2013) Proceedings of the 19th International Symposium on Electronic Art, ISEA2013, Sydney.en
dc.identifier.urihttp://hdl.handle.net/2123/9686
dc.description.abstractIn this paper I discuss an approach to examining the boundary and border crossings and breakdown between the real and the virtual. To address questions like "How do gamers and inhabitants of virtual worlds manage these transitions? What are the short and long term effects of these border crossings?" I report on the development of two survey instruments to begin to investigate these questions. The results of these studies have implications concerning how virtual realities may induce dissociative experiences or lead to a blurring of boundaries of the real, of the virtual, of dreams and even identity.en
dc.publisherISEA Internationalen
dc.publisherAustralian Network for Art & Technologyen
dc.publisherUniversity of Sydneyen
dc.subjectAugmenteden
dc.subjectMixeden
dc.subjectVirtual Realityen
dc.subjectBorderen
dc.subjectBoundary Dissociationen
dc.subjectPTSDen
dc.titleSanity and mental health in an age of augmented and virtual realities.en
dc.typeConference paperen
usyd.facultyUniversity hosted conferences


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