Interactive drama in real and virtual worlds.
Field | Value | Language |
dc.contributor.author | Aylett, Ruth | en_AU |
dc.date.accessioned | 2013-11-22 | |
dc.date.available | 2013-11-22 | |
dc.date.issued | 2013-01-01 | en_AU |
dc.identifier.citation | Cleland, K., Fisher, L. & Harley, R. (2013) Proceedings of the 19th International Symposium on Electronic Art, ISEA2013, Sydney. | en_AU |
dc.identifier.uri | http://hdl.handle.net/2123/9683 | |
dc.description.abstract | How do we resolve the paradox of computer-supported interactive drama - that the human participant requires the very freedom to interact that the authored narrative structure denies them? This paper reports work around the concept of Emergent Narrative - the development of narrative structure through interaction itself. We cover both systems using a virtual world and those using a virtually-augmented real world, exploring how far reworking narrative structure as a loop between the causal (plot) and affective (character) can produce engaging experiences for participants. We discuss the key role of a cognitive-affective architecture for charac-ters and the process of cognitive appraisal as an engine for both in-character and in-role dramatic action. | en_AU |
dc.publisher | ISEA International | en_AU |
dc.publisher | Australian Network for Art & Technology | en_AU |
dc.publisher | University of Sydney | en_AU |
dc.subject | Augmented Reality | en_AU |
dc.subject | Emergent Narrative | en_AU |
dc.subject | Interactivity | en_AU |
dc.subject | Holodeck | en_AU |
dc.subject | Synthetic Characters | en_AU |
dc.subject | Affective Architectures | en_AU |
dc.title | Interactive drama in real and virtual worlds. | en_AU |
dc.type | Conference paper | en_AU |
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