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dc.contributor.authorAylett, Ruthen_AU
dc.date.accessioned2013-11-22
dc.date.available2013-11-22
dc.date.issued2013-01-01en_AU
dc.identifier.citationCleland, K., Fisher, L. & Harley, R. (2013) Proceedings of the 19th International Symposium on Electronic Art, ISEA2013, Sydney.en_AU
dc.identifier.urihttp://hdl.handle.net/2123/9683
dc.description.abstractHow do we resolve the paradox of computer-supported interactive drama - that the human participant requires the very freedom to interact that the authored narrative structure denies them? This paper reports work around the concept of Emergent Narrative - the development of narrative structure through interaction itself. We cover both systems using a virtual world and those using a virtually-augmented real world, exploring how far reworking narrative structure as a loop between the causal (plot) and affective (character) can produce engaging experiences for participants. We discuss the key role of a cognitive-affective architecture for charac-ters and the process of cognitive appraisal as an engine for both in-character and in-role dramatic action.en_AU
dc.publisherISEA Internationalen_AU
dc.publisherAustralian Network for Art & Technologyen_AU
dc.publisherUniversity of Sydneyen_AU
dc.subjectAugmented Realityen_AU
dc.subjectEmergent Narrativeen_AU
dc.subjectInteractivityen_AU
dc.subjectHolodecken_AU
dc.subjectSynthetic Charactersen_AU
dc.subjectAffective Architecturesen_AU
dc.titleInteractive drama in real and virtual worlds.en_AU
dc.typeConference paperen_AU


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