Show simple item record

FieldValueLanguage
dc.contributor.authorAlsop, Rogeren
dc.contributor.authorPedersen, Marken
dc.date.accessioned2013-11-22
dc.date.available2013-11-22
dc.date.issued2013-01-01en
dc.identifier.citationCleland, K., Fisher, L. & Harley, R. (2013) Proceedings of the 19th International Symposium on Electronic Art, ISEA2013, Sydney.en
dc.identifier.urihttp://hdl.handle.net/2123/9650
dc.description.abstractThis paper discusses two multichannel interactive audiovisual artworks, Action A/V and SoundLabyrinth, that explore approaches to the experience of gesture, sound and place. Both works were situated in a geodesic dome frame and built within the Max, Ableton and Max for Live computer programs, and produced ostensibly similar outcomes, however the approaches taken by the two authors differ in intention, processes, and philosophy. These approaches were presented and discussed in workshops delivered at ISEA2013, on Sunday June 9 and Monday June 10 2013. In these workshops participants mprovised with the two systems, both through moving in the dome and by operating the related software, and discussed approaches and understandings of the three terms listed in the title of this paper.en
dc.publisherISEA Internationalen
dc.publisherAustralian Network for Art & Technologyen
dc.publisherUniversity of Sydneyen
dc.subjectSounden
dc.subjectSpaceen
dc.subjectPlaceen
dc.subjectInteractionen
dc.subjectGestureen
dc.subjectInteractive Arten
dc.subjectWorkshopen
dc.titleGesture, sound and place.en
dc.typeConference paperen
usyd.facultyUniversity hosted conferences


Show simple item record

Associated file/s

Associated collections

Show simple item record

There are no previous versions of the item available.