Show simple item record

FieldValueLanguage
dc.contributor.authorSchraffenberger, Hannaen_AU
dc.contributor.authorVan der Heide, Edwinen_AU
dc.date.accessioned2013-11-22
dc.date.available2013-11-22
dc.date.issued2013-01-01en_AU
dc.identifier.citationCleland, K., Fisher, L. & Harley, R. (2013) Proceedings of the 19th International Symposium on Electronic Art, ISEA2013, Sydney.en_AU
dc.identifier.urihttp://hdl.handle.net/2123/9643
dc.description.abstractThis paper examines the interaction and influences between the virtual and the real in Augmented Reality (AR). We explore how real objects can affect virtual objects and vice versa. Our work is based on heoretical considerations, a review of existing research and artworks as well as our own initial series of experiments. We argue that virtual and real objects can not only simulate influences that exist between real entities, but also influence each other in new and imaginary ways that have no equivalent in the physical world.en_AU
dc.publisherISEA Internationalen_AU
dc.publisherAustralian Network for Art & Technologyen_AU
dc.publisherUniversity of Sydneyen_AU
dc.subjectAugmented Realityen_AU
dc.subjectInteractionen_AU
dc.subjectInteractive Arten_AU
dc.subjectElectronic Arten_AU
dc.subjectMixed Realityen_AU
dc.subjectVirtual Realityen_AU
dc.subjectVirtualen_AU
dc.subjectRealen_AU
dc.subjectInteraction Modelsen_AU
dc.titleFrom coexistence to interaction: influences between the virtual and the real in augmented reality.en_AU
dc.typeConference Paperen_AU


Show simple item record

Associated file/s

Associated collections

Share

Share:

Show simple item record

There are no previous versions of the item available.