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dc.contributor.authorSchraffenberger, Hannaen
dc.contributor.authorVan der Heide, Edwinen
dc.date.accessioned2013-11-22
dc.date.available2013-11-22
dc.date.issued2013-01-01en
dc.identifier.citationCleland, K., Fisher, L. & Harley, R. (2013) Proceedings of the 19th International Symposium on Electronic Art, ISEA2013, Sydney.en
dc.identifier.urihttp://hdl.handle.net/2123/9643
dc.description.abstractThis paper examines the interaction and influences between the virtual and the real in Augmented Reality (AR). We explore how real objects can affect virtual objects and vice versa. Our work is based on heoretical considerations, a review of existing research and artworks as well as our own initial series of experiments. We argue that virtual and real objects can not only simulate influences that exist between real entities, but also influence each other in new and imaginary ways that have no equivalent in the physical world.en
dc.publisherISEA Internationalen
dc.publisherAustralian Network for Art & Technologyen
dc.publisherUniversity of Sydneyen
dc.subjectAugmented Realityen
dc.subjectInteractionen
dc.subjectInteractive Arten
dc.subjectElectronic Arten
dc.subjectMixed Realityen
dc.subjectVirtual Realityen
dc.subjectVirtualen
dc.subjectRealen
dc.subjectInteraction Modelsen
dc.titleFrom coexistence to interaction: influences between the virtual and the real in augmented reality.en
dc.typeConference paperen
usyd.facultyUniversity hosted conferences


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