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dc.contributor.authorWinters, Ianen
dc.contributor.authorCunningham, Jamesen
dc.contributor.authorFuks, Suzonen
dc.date.accessioned2013-11-22
dc.date.available2013-11-22
dc.date.issued2013-01-01en
dc.identifier.citationCleland, K., Fisher, L. & Harley, R. (2013) Proceedings of the 19th International Symposium on Electronic Art, ISEA2013, Sydney.en
dc.identifier.urihttp://hdl.handle.net/2123/9632
dc.description.abstractThis paper documents our current research into using mobile devices to integrate remote physical movement and sound into the online structure of Waterwheel's Tap, allowing participation away from keyboard and mouse based computers. We asked participants in Australia, Indonesia, Europe and the U.S.A. to explore their local waterways or bodies of water. Taking a cue from research using sensors in dance, we are using mobile devices carried by, or attached to, these participants in order to transmit location and motion sensor data, plus live audio, for use as experimental content, feedback and control sources for elements of the Waterwheel Tap while outdoors.en
dc.publisherISEA Internationalen
dc.publisherAustralian Network for Art & Technologyen
dc.publisherUniversity of Sydneyen
dc.subjectWaterwheelen
dc.subjectThe Tapen
dc.subjectCollaborativeen
dc.subjectEnvironmenten
dc.subjectMovementen
dc.subjectData Visualisationen
dc.subjectSonificationen
dc.subjectMobile Deviceen
dc.subjectSensorsen
dc.subjectOpen Sound Controlen
dc.subjectOSCen
dc.titleWaterwheel patch: using mobile device sensors for live participation in an online networked environment.en
dc.typeConference paperen
usyd.facultyUniversity hosted conferences


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