Browsing Media and Communications by title
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ACCC Digital Platform Services Inquiry Response to Final Report: Issues Paper
Published 2024This submission addresses two issues that the ACCC may find useful as part of its work on the tenth and final report in the Digital Platform Services Inquiry. The first is the International Digital Policy Observatory ...Report, Research -
Australia Media 2.0
Published 2023A lot has changed in the Australian media, especially with the rise of digital technologies –– and this chapter gives a bird’s eye view of this vastly altered landscape. Taking the early 1990s as a reference point, it ...Book chapter -
The blurring line between freelance journalists and self-employed media workers
Published 2022This study uses the question, ‘what makes a freelancer specifically a journalist’ as a starting point for investigating the ways Australian freelance journalists experienced and managed precarious employment in COVID-19 ...Article -
“Can Daft Punk Play At My House?”
Published 2010-02-16This thesis analyses and discusses the tensions between sampling and copyright by posing the question: ‘Can Daft Punk Play At My House?'. It examines one particular case of music sampling - the Soulwax Shibuya Re-remix ...Thesis, Honours -
Capture - Upload - Broadcast. A case study in the gatekeeping of amateur footage
Published 2013-01-01This thesis explores the transition of amateur footage across three different stages of the news making process. Through a case study of the 'Mardi Gras Police Brutality Video' this thesis tracks and analyses the development, ...Thesis, Honours -
CAVRN Syllabus, Vol. 1
Published 2023In this inaugural volume, we introduce CAVRN and set out an agenda for a Critical Augmented and Virtual Reality research Network. Through what we refer to as ‘critical AR and VR studies’, we argue there is urgent need for ...Book -
CAVRN Syllabus, Vol. 2
Published 2024-02-15In its second volume CAVRN explores the implications that VR and AR technologies have on politics and policymaking, identity, ethics, socialisation and community building, and the economy from a critical, interdisciplinary ...Report, Research -
The constant undercurrent: sexual harassment and discrimination
Published 2021O'Donnell. P., Sherwood, M. & Buller, B. (2021). The constant undercurrent: sexual harassment and discrimination. In A. Dodd & M. Ricketson (Eds.). Upheaval: Disrupted lives in journalism (pp. 89 - 101). Sydney: UNSW Press.Book chapter -
Contingency, Precarity and Short-Video Creativity: Platformization Based Analysis of Chinese Online Screen Industry
Published 2022Platformization theory proposes that cultural productions are contingent on platforms. This study argues that in the Chinese context; however, online productions are contingent not only on platforms, but on government ...Article -
Daily Life: pink ghetto or feminist triumph? An analysis of the content of and responses to Fairfax’s women’s news website.
Published 2013-01-01In the last five years a number of news companies around the world have launched women’s news websites attached to, but distinct from, the regular website for their newspapers. In February 2012 Fairfax launched Daily Life, ...Thesis, Honours -
Digital media
Published 2021-04-06“Digital media” refers to content that is created, distributed, consumed, modified, and preserved on digital electronic devices. The term digital indicates that it is content that takes the form of a combination of ...Book chapter -
Digital Platform Regulation: Global Perspectives on Internet Governance
Published 2022This Open Access volume provides an in-depth exploration of global policy and governance issues related to digital platform regulation. With an international ensemble of contributors, the volume has at its heard the question: ...Book -
The Disconnect Between Journalism and Governance: A Critical Analysis of The Interaction of Journalism and Governance in the Virtual World Second Life.
Published 2008-01-01This thesis analyses the interaction of journalism and governance in the virtual world Second Life. It examines the structure, practices and influence of journalism in Second Life and explores the nature and communicative ...Thesis, Honours -
Emerging Online Safety Issues: Co-creating social media with young people - Research Report
Published 2023-09-20Research report for the Emerging Online Safety Issues project funded by the eSafety Commissioner Online Safety Grants Program. The project was a collaboration between the University of Sydney, Youth Action and Student Edge. ...Report, Research -
"Epistemic justice" (a memoir)
Published 2022This is a review essay, focussing on Emma A. Jane's (2022) memoir, Diagnosis Normal: Living with Abuse, Undiagnosed Autism, and coronavirus disease grade Crazy (2022).Article -
Ethical Implications of Emerging Mixed Reality Technologies
Published 2020-06-12Virtual and Augmented Reality technologies are increasingly finding foothold in culture and society. As these technologies stake out an increasingly large space in areas like entertainment, work, health and communication, ...Article -
An examination of Australian news coverage of Papua New Guinea
Published 2010-01-01This thesis examines Australian news coverage of Papua New Guinea, a country with which Australia shares geographic proximity and strong historical ties. Specifically, this study examines the coverage of PNG by The Australian ...Thesis, Honours -
Facebook: Regulating Hate Speech in the Asia Pacific
Published 2021This study was funded as part of the Facebook Content Policy Research on Social Media Awards to examine Facebook’s hate speech regulation challenges in the Asia Pacific. It maps hate speech law in five case study countries ...Report, Research -
False Start: Quantitative representation of sportswomen in The Sydney Morning Herald in 2005, 2007 and 2011
Published 2012-01-01Despite the increasing participation and success of women in sport in Australia, sportswomen continue to receive a significantly lower quantity of media coverage than sportsmen. This thesis will examine the impact of the ...Thesis, Honours -
GGWP (Good Game, Well Played): How Free Labour and Exploitation is established within videogames
Published 2014-01-01The aim of this thesis is to explore the way in which free labour of and user – generated content are part of the current structure and business model of the e-Sports industry. Specifically the competitive industry of ...Thesis, Honours