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dc.contributor.authorChapman, Archie C.
dc.contributor.authorLeslie, David S.
dc.contributor.authorRogers, Alex
dc.contributor.authorJennings, Nicholas R.
dc.date.accessioned2012-03-09
dc.date.available2012-03-09
dc.date.issued2011-08-01
dc.identifier.urihttp://hdl.handle.net/2123/8160
dc.description.abstractIn this paper, we address the problem of convergence to Nash equilibria in games with rewards that are initially unknown and which must be estimated over time from noisy observations. These games arise in many real-world applications, whenever rewards for actions cannot be prespecified and must be learned on-line. Standard results in game theory, however, do not consider such settings. Specifically, using results from stochastic approximation and differential inclusions, we prove the convergence of variants of fictitious play and adaptive play to Nash equilibria in potential games and weakly acyclic games, respectively. These variants all use a multi-agent version of Q-learning to estimate the reward functions and a novel form of the e-greedy decision rule to select an action. Furthermore, we derive e-greedy decision rules that exploit the sparse interaction structure encoded in two compact graphical representations of games, known as graphical and hypergraphical normal form, to improve the convergence rate of the learning algorithms. The structure captured in these representations naturally occurs in many distributed optimisation and control applications. Finally, we demonstrate the efficacy of the algorithms in a simulated ad hoc wireless sensor network management problem.en_AU
dc.language.isoenen_AU
dc.publisherBusiness Analytics.en_AU
dc.relation.ispartofseriesBAWP-2011-05en_AU
dc.subjectGame theoryen_AU
dc.subjectdistributed optimisationen_AU
dc.subjectlearning in gamesen_AU
dc.titleConvergent learning algorithms for potential games with unknown noisy rewardsen_AU
dc.typeWorking Paperen_AU
dc.contributor.departmentDiscipline of Business Analyticsen_AU


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