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dc.contributor.authorMatros, Alexander
dc.contributor.authorSmirnov, Vladimir
dc.date.accessioned2011-10-30
dc.date.available2011-10-30
dc.date.issued2011-10-01
dc.identifier.urihttp://hdl.handle.net/2123/7867
dc.description.abstractA prize is located at an unknown point on an island. In each period, each of n players searches a subset of the as yet unsearched portion of the island. If one player alone finds the prize he wins it and the game ends. Players have a per-period discount factor and a search cost proportional to area searched. Efficient symmetric Markov perfect equilibria are characterized when search is observable. Equilibria for n ≥ 2 exhibit two types of inefficiency: a tragedy of the commons (for small islands) and free riding (for large islands). For n ≥ 3, equilibrium properties are non-monotonic: players may be better off searching larger islands, and larger islands may take less time to search. When search is unobservable and players are sufficiently impatient, multi-player search can be efficient. The model is very general: applications include R&D races, team production, and extraction of exhaustible resources.en_AU
dc.language.isoen_AUen_AU
dc.publisherSchool of Economicsen_AU
dc.relation.ispartofseries2011-10en_AU
dc.subjectR&Den_AU
dc.subjectsearchen_AU
dc.subjectuncertaintyen_AU
dc.titleTreasure gameen_AU
dc.typeWorking Paperen_AU
dc.contributor.departmentSchool of Economicsen_AU


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