Treasure game
Field | Value | Language |
dc.contributor.author | Matros, Alexander | |
dc.contributor.author | Smirnov, Vladimir | |
dc.date.accessioned | 2011-10-30 | |
dc.date.available | 2011-10-30 | |
dc.date.issued | 2011-10-01 | |
dc.identifier.uri | http://hdl.handle.net/2123/7867 | |
dc.description.abstract | A prize is located at an unknown point on an island. In each period, each of n players searches a subset of the as yet unsearched portion of the island. If one player alone finds the prize he wins it and the game ends. Players have a per-period discount factor and a search cost proportional to area searched. Efficient symmetric Markov perfect equilibria are characterized when search is observable. Equilibria for n ≥ 2 exhibit two types of inefficiency: a tragedy of the commons (for small islands) and free riding (for large islands). For n ≥ 3, equilibrium properties are non-monotonic: players may be better off searching larger islands, and larger islands may take less time to search. When search is unobservable and players are sufficiently impatient, multi-player search can be efficient. The model is very general: applications include R&D races, team production, and extraction of exhaustible resources. | en_AU |
dc.language.iso | en_AU | en_AU |
dc.publisher | School of Economics | en_AU |
dc.relation.ispartofseries | 2011-10 | en_AU |
dc.subject | R&D | en_AU |
dc.subject | search | en_AU |
dc.subject | uncertainty | en_AU |
dc.title | Treasure game | en_AU |
dc.type | Working Paper | en_AU |
dc.contributor.department | School of Economics | en_AU |
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