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  • Recent submissions
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  • The University of Sydney
  • Faculty of Arts and Social Sciences
  • School of Art, Communication and English
  • Media and Communications
  • Honours Theses and Postgraduate Coursework
  • Recent submissions
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Honours Theses and Postgraduate Coursework: Recent submissions

    • Nostalgia Games: Replaying The Past 

      Gonlin, Marion
      Published 2017-10-01
      This thesis aims to analyse the function of a “nostalgia game” – games that intentionally reference to the past to broaden their appeal. The two games chosen for analysis are Yacht Club Games’ Shovel Knight (2014) and ...
      Open Access
      Thesis, Honours
      View
    • "How far will Miley go next?”: Miley Cyrus and the news in celebrity gossip magazines 

      Watson, Lucy
      Published 2014-01-01
      This thesis examines news values in celebrity news. News values have been thoroughly analysed with regard to “serious” news, but little has been done to see how useful existing conceptions of news values are for celebrity ...
      Open Access
      Thesis, Honours
      View
    • GGWP (Good Game, Well Played): How Free Labour and Exploitation is established within videogames 

      Ridgeway, Benjamin
      Published 2014-01-01
      The aim of this thesis is to explore the way in which free labour of and user – generated content are part of the current structure and business model of the e-Sports industry. Specifically the competitive industry of ...
      Open Access
      Thesis, Honours
      View
    • Daily Life: pink ghetto or feminist triumph? An analysis of the content of and responses to Fairfax’s women’s news website. 

      Wilcox, Kate
      Published 2013-01-01
      In the last five years a number of news companies around the world have launched women’s news websites attached to, but distinct from, the regular website for their newspapers. In February 2012 Fairfax launched Daily Life, ...
      Open Access
      Thesis, Honours
      View
    • Play to win: How competitive modes of play have influenced cultural practice in digital games 

      Egliston, Benjamin
      Published 2013-01-01
      The aim of this thesis is to explore the function of emergence and spectatorship as cultural practices within the competitive arena of Blizzard's World of Warcraft (WoW). The game and its peripheral web spaces and paratexts ...
      Open Access
      Thesis, Honours
      View
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