Show simple item record

FieldValueLanguage
dc.contributor.authorBlake, Annabel
dc.contributor.authorCarter, Marcus
dc.contributor.authorVelloso, Eduardo
dc.date.accessioned2025-04-29T00:17:53Z
dc.date.available2025-04-29T00:17:53Z
dc.date.issued2025-04-29
dc.identifier.urihttps://hdl.handle.net/2123/33844
dc.description.abstractThis rapid analysis examines Character AI, a multimodal chatbot platform that has rapidly grown to over 20 million monthly active users, many of whom are under 18. Unlike productivity-focused AI tools, Character AI frames itself as an "AI entertainment company," offering user-generated characters for a range of purposes: from creative assistants, to games, to emotional support characters, to fantasy role-playing and more. Our audit highlights the platform’s unique dynamics: weak age verification, evolving youth-driven use cases that are signals for innovation (i.e. roleplay and 'comfort bots'), and platform risks. While Character AI enables creative and expressive play, it also presents new regulatory challenges. We identify critical gaps in youth protections, explore opportunities for youth-centered co-design, and propose action starters for policymakers seeking to balance innovation with safety in this new digital landscape.en_AU
dc.subjectartificial intelligenceen_AU
dc.subjectchildrenen_AU
dc.titleRapid Analysis: Character AI & Childrenen_AU
dc.typeArticleen_AU
dc.identifier.doi10.25910/jxw6-5520
dc.type.pubtypePublisher's versionen_AU
usyd.facultySeS faculties schools::Faculty of Engineeringen_AU
workflow.metadata.onlyNoen_AU


Show simple item record

Associated file/s

Associated collections

Show simple item record

There are no previous versions of the item available.