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dc.contributor.authorBing, Qi
dc.date.accessioned2024-06-17T07:39:22Z
dc.date.available2024-06-17T07:39:22Z
dc.date.issued2024en
dc.identifier.urihttps://hdl.handle.net/2123/32664
dc.description.abstractIn contrast to the significant developments in pixel-space image understanding and generation, vector graphics remain challenging for recent studies. Although rasterization—the process of converting vector graphics into raster images—is relatively straightforward, vectorization from images poses notable challenges due to its inherent challenges. From the recent studies targeting tasks related to vector graphics, we observe that they often face significant hurdles due to the complexity of representations, the scarcity of data, and inherent difficulties associated with the methodologies employed. This thesis aims to provide a comprehensive understanding of the current state of research in related fields, thereby identifying directions for proposing novel learning-based approaches and improving the performance of existing methods for processing and generating different vector representations.en
dc.language.isoenen
dc.subjectVector Graphicsen
dc.subjectDeep Learningen
dc.subjectComputer Visionen
dc.subjectImage Vectorizationen
dc.subjectComputer Graphicsen
dc.subjectProgram Synthesisen
dc.titleLearning-based Vector Graphics Processing and Synthesisen
dc.typeThesis
dc.type.thesisDoctor of Philosophyen
dc.rights.otherThe author retains copyright of this thesis. It may only be used for the purposes of research and study. It must not be used for any other purposes and may not be transmitted or shared with others without prior permission.en
usyd.facultySeS faculties schools::Faculty of Engineering::School of Computer Scienceen
usyd.degreeDoctor of Philosophy Ph.D.en
usyd.awardinginstThe University of Sydneyen
usyd.advisorCai, Weidong
usyd.include.pubNoen


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