Show simple item record

FieldValueLanguage
dc.contributor.authorYen, Barbara T.H.
dc.contributor.authorMulley, Corinne
dc.contributor.authorMeza, Gerardo
dc.date.accessioned2024-01-25T03:12:33Z
dc.date.available2024-01-25T03:12:33Z
dc.date.issued2023en_AU
dc.identifier.urihttps://hdl.handle.net/2123/32146
dc.description.abstractThere is a long history in transport of implementing travel demand management (TDM) to manage users' behaviour. Recently, gamified interventions have been proposed as a better way to incentivise users to participate in TDM interventions. The concept of gamified design uses game design elements in non-game contexts. However, transport is complex and diverse and it is not clear whether gamified design is transferable between different transport applications such as increasing public transport use and improving road safety. The research question of this study is to investigate policy transfer effects of different gamified design applications. In order to explore this research question, this study designed two stated preference surveys with the same gamified design concepts but applied in two fields, including public transport with the aim to relieve congestion and for young drivers with the aim to improve road safety. Both surveys are held in Queensland, Australia. A multinomial logit modelling approach was used for both case studies. The marginal effect results were cross compared to draw out policy implications and potential policy transfer effects. The paper concludes that some users' attitudes and perceptions are transferrable, and gamified schemes are not particularly favoured. In particular, it is clear that irrespective of transport field, the design of a scheme for vehicle users must understand participants’ intentions and that this is more important than capturing their beliefs.en_AU
dc.language.isoenen_AU
dc.publisherElsevier B.Ven_AU
dc.rightsCreative Commons Attribution-NonCommercial-NoDerivatives 4.0en_AU
dc.subjectGamificationen_AU
dc.subjectGamified schemeen_AU
dc.subjectTravel demand managementen_AU
dc.subjectPolicy transferen_AU
dc.titleUnderstanding the potential policy transfer of gamification schemes for behaviour change in public transport and road safetyen_AU
dc.typeConference paperen_AU
dc.subject.asrcANZSRC FoR code::35 COMMERCE, MANAGEMENT, TOURISM AND SERVICES::3509 Transportation, logistics and supply chainsen_AU
dc.identifier.doi10.1016/j.retrec.2023.101299
usyd.facultySeS faculties schools::The University of Sydney Business School::Institute of Transport and Logistics Studies (ITLS)en_AU


Show simple item record

Associated file/s

There are no files associated with this item.

Associated collections

Show simple item record

There are no previous versions of the item available.