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dc.contributor.authorCook, Jimen
dc.contributor.authorBrown, Martinen
dc.contributor.authorSellwood, Matthewen
dc.contributor.authorCampbell, Craigen
dc.contributor.authorKouppas, Paulen
dc.contributor.authorPoronnik, Philipen
dc.date.accessioned2021-09-16T22:00:34Z
dc.date.available2021-09-16T22:00:34Z
dc.date.issued2021
dc.identifier.urihttps://hdl.handle.net/2123/26084
dc.description.abstractThis brief review provides insights into the recent advances made by the Unity game engine into education and the ways that learning resources can be used to teach novice bioscience students to use the VR/AR affordances of the platform. We present our own practises for implementation of a novel gamification task for final-year bioscience students and reflect on the changes we have had to make in order to overcome challenges presented by the COVID-19 pandemic.en
dc.language.isoenen
dc.rightsOther
dc.subjectCOVID-19en
dc.subjectCoronavirusen
dc.titleXR game development as a tool for authentic, experiential, and collaborative learningen
dc.typeArticleen
dc.subject.asrc1303 Specialist Studies In Educationen
dc.subject.asrc13 Educationen
dc.identifier.doi10.1002/bmb.21572
usyd.facultyFaculty of Medicine and Health, School of Medical Sciencesen


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