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dc.contributor.authorYoung, Oliver
dc.date.accessioned2020-06-24
dc.date.available2020-06-24
dc.date.issued2020-06-24
dc.identifier.urihttps://hdl.handle.net/2123/22667
dc.description.abstractThis paper gives detail to the implementation of convolution of an input signal with an impulse response recorded in a physical space in both the time and frequency domain in order to model a reverberation effect. The Impulse Responses used in this project were recorded in physical spaces using sinusoidal sweeps and recorded into one channel. The Input Signals used were recorded using various instruments into one channel. This paper describes the differences between time domain convolution and FFT convolution with a focus on the uses of FFT convolution in reverberation effects.en_AU
dc.language.isoenen_AU
dc.rightsCopyright All Rights Reserveden_AU
dc.subjectConvolution Reverben_AU
dc.subjectDigital Reverb Effectsen_AU
dc.subjectReverberation Effecten_AU
dc.subjectConvolution Reverberation Effecten_AU
dc.titleCreating a Convolution Reverberation Effect from Impulse Responses in Physical Spacesen_AU
dc.typeReport, Technicalen_AU
usyd.facultyThe University of Sydney School of Architecture, Design and Planningen_AU
usyd.departmentThe University of Sydney School of Architecture, Design and Planingen_AU
workflow.metadata.onlyNoen_AU


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