Creating a Convolution Reverberation Effect from Impulse Responses in Physical Spaces
Access status:
Open Access
Type
Report, TechnicalAuthor/s
Young, OliverAbstract
This paper gives detail to the implementation of convolution of an input signal with an impulse response recorded in a physical space in both the time and frequency domain in order to model a reverberation effect. The Impulse Responses used in this project were recorded in physical spaces using sinusoidal sweeps and recorded into one channel. The Input Signals used were recorded using various instruments into one channel. This paper describes the differences between time domain convolution and FFT convolution with a focus on the uses of FFT convolution in reverberation effects.This paper gives detail to the implementation of convolution of an input signal with an impulse response recorded in a physical space in both the time and frequency domain in order to model a reverberation effect. The Impulse Responses used in this project were recorded in physical spaces using sinusoidal sweeps and recorded into one channel. The Input Signals used were recorded using various instruments into one channel. This paper describes the differences between time domain convolution and FFT convolution with a focus on the uses of FFT convolution in reverberation effects.
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Date
2020-06-24Licence
Copyright All Rights ReservedFaculty/School
The University of Sydney School of Architecture, Design and PlanningDepartment, Discipline or Centre
The University of Sydney School of Architecture, Design and PlaningShare