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dc.contributor.authorDelfabbro, Paul
dc.contributor.authorKing, Daniel
dc.contributor.authorGainsbury, Sally M.
dc.date.accessioned2020-04-15
dc.date.available2020-04-15
dc.date.issued2019-09-05
dc.identifier.citationDelfabbro, P., King, D., & Gainsbury, S. M. (2019). Understanding gambling and gaming skill and its implications for the convergence of gaming with electronic gaming machines. International Gambling Studies, 20, 171-183. https://doi.org/10.1080/14459795.2019.1662824en
dc.identifier.urihttps://hdl.handle.net/2123/22068
dc.description.abstractSkill-based elements are increasing being introduced to electronic gaming machines to appeal to a broad consumer cohort by offering different play experiences. In this paper, we examine what is meant by skill in gambling and to what extent electronic skilled-gambling games differ from existing forms of gambling. Using examples drawn from recent market releases, we examine the ways in which skill-elements are being incorporated into gaming machines. As we will highlight, the industry could look to profit from skillful games in different ways: one model might allow skillful play, but in a context where the long-term RTP always remains negative. Another model might allow individual players to obtain greater returns through competition against other players or genuine opportunities to obtain a positive RTP, but where this will only be achievable for a minority of players. We discuss the potential implications of these differences for player experiences as well as game profitability. We argue that a deeper understanding of how similar structural differences operate in video-gaming might provide useful insights into how popular and successful (from an industry perceptive) these games are likely to be as well as the potential implications for policies, problem gambling, and treatment.en
dc.description.sponsorshipThis work was supported by an Australian Research Council Discovery Early Career Research Award [DE1060100459] awarded to Dr Sally Gainsbury.en
dc.language.isoenen
dc.publisherTaylor & Francisen
dc.relationARC DE1060100459en
dc.rightsOtheren
dc.subjectskillen
dc.subjectgambling industryen
dc.subjectgamblingen
dc.subjectelectronic gaming machinesen
dc.subjectcasinoen
dc.titleUnderstanding gambling and gaming skill and its implications for the convergence of gaming with electronic gaming machinesen
dc.typeArticleen
dc.subject.asrcFoR::170106 - Health, Clinical and Counselling Psychologyen
dc.identifier.doi10.1080/14459795.2019.1662824
dc.type.pubtypeAuthor accepted manuscripten
dc.relation.arcDE1060100459
dc.rights.otherThis is an Accepted Manuscript of an article published by Taylor & Francis in International Gambling Studies on 05 Sep 2019, available online: https://doi.org/10.1080/14459795.2019.1662824en
usyd.facultySeS faculties schools::Faculty of Scienceen


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