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dc.contributor.authorGainsbury, Sally M.
dc.contributor.authorPhilander, Kahlil S.
dc.contributor.authorGrattan, Georgia
dc.date.accessioned2020-04-15
dc.date.available2020-04-15
dc.date.issued2019-11-21
dc.identifier.citationGainsbury, S. M., Philander, K. S., & Grattan, G. (2019). Predicting intention to play random and skill-based electronic gambling machines using the Theory of Reasoned Action. Journal of Gambling Studies. https://doi.org/10.1007/s10899-019-09915-3en
dc.identifier.urihttps://hdl.handle.net/2123/22062
dc.description.abstractHybrid gambling machines (HGMs) are a new gambling activity that combine the skill element of traditional video games with the random pay-out schedule of electronic gaming machines (e.g., slots). Developed to increase gambling by younger generations that favor video games, there is currently no empirical evidence regarding consumer views of HGMs to guide policy-decision making related to this new gambling activity. We use the theory of reasoned action (TRA) to investigate factors that motivate intentions to play these machines in two studies: (1) among 43 casino patrons and (2) among 184 US online participants residing in states where HGMs were available. Both samples completed surveys after exposure to actual or explanations of HGMs and slots. Analyses supported the prediction that positive attitudes towards HGMs and positively perceived subjective norms would predict intention to play HGMs and slots. The results suggest that the TRA is a useful framework for explaining intentions to gamble on traditional slot machines and new HGMs. The absence of research on HGMs makes these studies an important and necessary contribution to the empirical literature on machine gambling. Understanding individuals’ intentions to engage with HGMs is important to guide development of harm-minimisation practices and evaluate impact of policy changes.en
dc.description.sponsorshipThis work was supported by an Australian Research Council Discovery Early Career Research Award [DE1060100459] awarded to Dr Sally Gainsbury. The funding body had no involvement in the study design, collection, analysis and interpretation of data, writing the report or decision to submit the article for publication.en
dc.language.isoenen
dc.publisherSpringeren
dc.relationARC DE1060100459en
dc.rightsOtheren
dc.subjectgambling intentionen
dc.subjectgambling attitudesen
dc.subjectskillen
dc.subjecttheory of reasoned actionen
dc.subjectelectronic gaming machinesen
dc.subjectskill-based gaming machinesen
dc.titlePredicting Intention to Play Random and Skill-based Electronic Gambling Machines Using the Theory of Reasoned Actionen
dc.typeArticleen
dc.subject.asrcFoR::170106 - Health, Clinical and Counselling Psychologyen
dc.identifier.doi10.1007/s10899-019-09915-3
dc.type.pubtypeAuthor accepted manuscripten
dc.relation.arcDE1060100459
dc.rights.otherThis is a post-peer-review, pre-copyedit version of an article published in the Journal of Gambling Studies. The final authenticated version is available online at: https://doi.org/10.1007/s10899-019-09915-3en
usyd.facultySeS faculties schools::Faculty of Scienceen


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