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dc.contributor.authorKing, Daniel L.
dc.contributor.authorRussell, Alex
dc.contributor.authorGainsbury, Sally M.
dc.contributor.authorDelfabbro, Paul H.
dc.contributor.authorHing, Nerilee
dc.date.accessioned2020-04-14
dc.date.available2020-04-14
dc.date.issued2016-09-01
dc.identifier.citationKing, D. L., Russell, A., Gainsbury, S. M., Delfabbro, P., Hing, N. (2016). The cost of virtual wins: An examination of gambling-related risks in youth who spend money on social casino game. Journal of Behavioral Addictions, 5(3), 401-409. http://dx.doi.org/10.1556/2006.5.2016.067en
dc.identifier.urihttps://hdl.handle.net/2123/22033
dc.description.abstractBackground and aims Social casino games (SCGs) are not technically considered a form of gambling but they do enable players to spend money in a game that is gambling themed or structurally approximate to gambling. It has been theorized that SCGs could be a gateway to gambling activities or otherwise normalize the experience of gambling for young people, particularly when money becomes involved. The aim of this study was to investigate whether adolescents’ financial expenditure in SCGs was associated with broader gambling activity, including level of participation, expenditure, and problem gambling symptoms. Methods An online survey was administered to 555 adolescents, including 130 SCG players (78 non-paying and 52 paying users). Results Paying SCG users tended to be employed males who play more frequently and engage in more SCG activities, who report more symptoms of problem gambling and higher psychological distress than non-paying SCG users. Paying SCG users reported more frequent engagement and spending in monetary gambling activities, and two-thirds of SCG payers recalled that their SCG use had preceded involvement in financial gambling. Discussion and conclusions Spending in simulated gambling activities by adolescents may be a risk factor for problem gambling. Although SCGs may currently defy classification as a form of gambling, these activities will likely continue to be scrutinized by regulators for the use of dubious or exploitative payment features offered in a gambling-themed format that is available to persons of all ages.en
dc.description.sponsorshipThis research was commissioned by Gambling Research Australia (GRA) – a partnership between the commonwealth, state, and territory governments – as a part of the “Use of Social Media in Gambling” report. GRA had no involvement in the research design, conduct, analysis, or preparation of this manuscript.en
dc.language.isoen_AUen
dc.publisherAkadémiai Kiadóen
dc.rightsOtheren
dc.subjectadolescenten
dc.subjectsocial casino gamesen
dc.subjectgambling disorderen
dc.subjectInterneten
dc.subjectfinancialen
dc.titleThe cost of virtual wins: An examination of gambling-related risks in youth who spend money on social casino gamesen
dc.typeArticleen
dc.subject.asrcFoR::170106 - Health, Clinical and Counselling Psychologyen
dc.identifier.doi10.1556/2006.5.2016.067
dc.type.pubtypePublisher's versionen
usyd.facultySeS faculties schools::Faculty of Scienceen


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