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dc.contributor.authorGainsbury, Sally M.
dc.contributor.authorKing, Daniel L.
dc.contributor.authorRussell, Alex M. T.
dc.contributor.authorDelfabbro, Paul
dc.date.accessioned2020-04-14
dc.date.available2020-04-14
dc.date.issued2016-06-01
dc.identifier.citationGainsbury, S. M., King, D. L., Russell, A. M. T., & Delfabbro, P. (2016). Who pays to play freemium games? The profiles and motivations of players who make purchases within social casino games. Journal of Behavioral Addictions, 5(2), 221-230. http://dx.doi.org/10.1556/2006.5.2016.031en
dc.identifier.urihttps://hdl.handle.net/2123/22030
dc.description.abstractBackground and aims Social casino games (SCGs) feature gambling themes and are typically free to download and play with optional in-game purchases. Although few players spend money, this is sufficient to make them profitable for game developers. Little is known about the profile and motivations of paying players as compared to non-paying players. Methods This study compared the characteristics of 521 paying and non-paying Australian social casino game players who completed an online survey. Results Paying players were more likely to be younger, male, speak a non-English language, and have a university education than non-payers. Paying players were more likely to be more highly involved in SCG in terms of play frequency and engagement with games and emphasized social interaction more strongly as a motivation for playing. A cluster analysis revealed distinct subgroups of paying players; these included more frequent moderate spenders who made purchases to avoid waiting for credits and to give gifts to friends as well as less frequent high spenders who made purchases to increase the entertainment value of the game. Discussion These findings suggest that paying players have some fundamental differences from non-paying players and high spenders are trying to maximize their enjoyment, while non-spenders are content with the game content they access. Conclusions Given the structural similarities between SCG and online gambling, understanding subgroups of players may have broader implications, including identifying characteristics of gamers who may also engage in gambling and players who may develop problems related to excessive online gaming.en
dc.description.sponsorshipFunding sources: This study was commissioned by Gambling Research Australia (The use of social media in gambling) – a partnership between the Commonwealth, State, and Territory Governments. GRA had no role in the study design, collection, analysis, or interpretation of the data, writing the manuscript, or the decision to submit the paper for publication.en
dc.language.isoen_AUen
dc.publisherAkadémiai Kiadóen
dc.rightsOtheren
dc.subjectsocial casino gamesen
dc.subjectsocial network sitesen
dc.subjectgamblingen
dc.subjectfreemiumen
dc.subjectaddictionen
dc.subjectsocial mediaen
dc.titleWho Pays to Play Freemium Games? The Profiles and Motivations of Players Who Make Purchases Within Social Casino Gamesen
dc.typeArticleen
dc.subject.asrcFoR::170106 - Health, Clinical and Counselling Psychologyen
dc.identifier.doi10.1556/2006.5.2016.031
dc.type.pubtypePublisher's versionen
dc.rights.otherThis is an open access article.en
usyd.facultySeS faculties schools::Faculty of Scienceen


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