Migration from social casino games to gambling: Motivations and characteristics of gamers who gamble
| Field | Value | Language |
| dc.contributor.author | Gainsbury, Sally M. | |
| dc.contributor.author | Russell, Alex M. T. | |
| dc.contributor.author | King, Daniel L. | |
| dc.contributor.author | Delfabbro, Paul | |
| dc.contributor.author | Hing, Nerilee | |
| dc.date.accessioned | 2020-04-14 | |
| dc.date.available | 2020-04-14 | |
| dc.date.issued | 2016-05-14 | |
| dc.identifier.citation | Gainsbury, S. M., Russell, A. M. T., King, D. L., Delfabbro, P., & Hing, N. (2016). Migration from social casino games to gambling: Motivations and characteristics of gamers who gamble. Computers in Human Behavior, 63, 59-67. https://doi.org/10.1016/j.chb.2016.05.021 | en |
| dc.identifier.uri | https://hdl.handle.net/2123/22029 | |
| dc.description.abstract | The increasing convergence of the gambling and gaming industries has raised questions about the extent to which social casino game play may influence gambling. This study aimed to examine the relationship between social casino gaming and gambling through an online survey of 521 adults who played social casino games in the previous 12 months. Most social casino game users (71.2%) reported that these games had no impact on how much they gambled. However, 9.6% reported that their gambling overall had increased and 19.4% reported that they had gambled for money as a direct result of these games. Gambling as a direct result of social casino games was more common among males, younger users, those with higher levels of problem gambling severity and more involved social casino game users in terms of game play frequency and in-game payments. The most commonly reported reason for gambling as a result of playing social casino games was to win real money. As social casino games increased gambling for some users, this suggests that simulated gambling may influence actual gambling expenditure particularly amongst those already vulnerable to or affected by gambling problems. | en |
| dc.description.sponsorship | This study was commissioned by Gambling Research Australia [Use of Social Media in Gambling] – a partnership between the Commonwealth, State and Territory Governments. GRA had no role in the study design, collection, analysis or interpretation of the data, writing the manuscript, or the decision to submit the paper for publication. | en |
| dc.language.iso | en_AU | en |
| dc.publisher | Elsevier | en |
| dc.subject | Social network games | en |
| dc.subject | Social casino games | en |
| dc.subject | Problem gambling | en |
| dc.subject | Migration | en |
| dc.subject | Convergence | en |
| dc.subject | Freemium games | en |
| dc.title | Migration from social casino games to gambling: Motivations and characteristics of gamers who gamble | en |
| dc.type | Article | en |
| dc.subject.asrc | FoR::170106 - Health, Clinical and Counselling Psychology | en |
| dc.identifier.doi | 10.1016/j.chb.2016.05.021 | |
| dc.type.pubtype | Publisher's version | en |
| dc.rights.other | Creative Commons Attribution-NonCommercial-NoDerivatives 4.1 | en |
| usyd.faculty | SeS faculties schools::Faculty of Science | en |
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