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dc.contributor.authorde Ridder, Michael
dc.contributor.authorJung, Younhyun
dc.contributor.authorHuang, Robin
dc.contributor.authorKim, Jinman
dc.date.accessioned2019-06-28
dc.date.available2019-06-28
dc.date.issued2015-11-02
dc.identifier.citationM. de Ridder, Y. Jung, R. Huang, J. Kim and D. D. Feng, "Exploration of Virtual and Augmented Reality for Visual Analytics and 3D Volume Rendering of Functional Magnetic Resonance Imaging (fMRI) Data," 2015 Big Data Visual Analytics (BDVA), Hobart, TAS, 2015, pp. 1-8. doi: 10.1109/BDVA.2015.7314293en_AU
dc.identifier.urihttp://hdl.handle.net/2123/20647
dc.description.abstractStatistical analysis of functional magnetic resonance imaging (fMRI), such as independent components analysis, is providing new scientific and clinical insights into the data with capabilities such as characterising traits of schizophrenia. However, with existing approaches to fMRI analysis, there are a number of challenges that prevent it from being fully utilised, including understanding exactly what a 'significant activity' pattern is, which structures are consistent and different between individuals and across the population, and how to deal with imaging artifacts such as noise. Interactive visual analytics has been presented as a step towards solving these challenges by presenting the data to users in a way that illuminates meaning. This includes using circular layouts that represent network connectivity and volume renderings with 'in situ' network diagrams. These visualisations currently rely on traditional 2D 'flat' displays with mouse-and-keyboard input. Due to the constrained screen space and an implied concept of depth, they are limited in presenting a meaningful, uncluttered abstraction of the data without compromising on preserving anatomic context. In this paper, we present our ongoing research on fMRI visualisation and discuss the potential for virtual reality (VR) and augmented reality (AR), coupled with gesture-based inputs to create an immersive environment for visualising fMRI data. We suggest that VR/AR can potentially overcome the identified challenges by allowing for a reduction in visual clutter and by allowing users to navigate the data abstractions in a 'natural' way that lets them keep their focus on the visualisations. We present exploratory research we have performed in creating immersive VR environments for fMRI data.en_AU
dc.publisherIEEEen_AU
dc.relationARC DP140100211
dc.rights© 2015 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.en_AU
dc.titleExploration of virtual and augmented reality for visual analytics and 3D volume rendering of functional magnetic resonance imaging (fMRI) dataen_AU
dc.typeConference paperen_AU
dc.identifier.doi10.1109/BDVA.2015.7314293
dc.type.pubtypePost-printen_AU


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