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dc.contributor.authorSjarif, Nathaniel
dc.date2011-05-01
dc.date.accessioned2012-05-08
dc.date.available2012-05-08
dc.date.issued2012-05-08
dc.identifier.otherLab 1en_AU
dc.identifier.urihttp://hdl.handle.net/2123/8297
dc.description.abstractThis piece of work will explore the natural phenomena of Reverberation and its recreation within Digital Signal Processing. The history of refabricating acoustic spaces through analogue and mechanical means will be examined; as well as a thorough dissemination of the physical and mathematical components of reverberation. Spatial audio will also be discussed in terms of musical utilization of moving reverb to create a sense of change in stereo width. With Digital signal processing has come major advancements in synthesizing reverberation effects as well as emulating not only mechanical reverberations but also actual acoustic spaces with the application of convolution. Automation (specifically panning automation) has made it easier and much more prevalent to create stereo effects in modern music and would not be possible without the advancements in DSP.en_AU
dc.rightsThe author retains copyright of this work.en_AU
dc.titleMusical Reverberation: Automated Panning of Convolution Reverb to Achieve Movement in Stereo Widthen_AU
dc.description.departmentArchitecture & Allied Artsen_AU
dc.description.unitofstudyDESC9115: Digital Audio Systemsen_AU


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