This piece of work will explore the natural phenomena of Reverberation and its recreation within Digital Signal Processing. The history of refabricating acoustic spaces through analogue and mechanical means will be examined; as well as a thorough dissemination of the physical and mathematical components of reverberation.
Spatial audio will also be discussed in terms of musical utilization of moving reverb to create a sense of change in stereo width.
With Digital signal processing has come major advancements in synthesizing reverberation effects as well as emulating not only mechanical reverberations but also actual acoustic spaces with the application of convolution. Automation (specifically panning automation) has made it easier and much more prevalent to create stereo effects in modern music and would not be possible without the advancements in DSP.