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dc.contributor.authorSong, Zhibo
dc.date2012-04-17
dc.date.accessioned2012-04-18
dc.date.available2012-04-18
dc.date.issued2012-04-18
dc.identifier.otherLab 1en_AU
dc.identifier.urihttp://hdl.handle.net/2123/8230
dc.description.abstractThere are several methods to achieve 3D sound in the headphone listening environment now.However, for virtual sound sources, engineers want simply create the localization information by digital process. Through making appropriate time delays and spectral characteristics, there are different methods to simulate natural spatial cues now. In this report we will show a solution of using the Matlab functions to create filters which can simulate those cues.en_AU
dc.rightsThe author retains copyright of this work.en_AU
dc.titleHead Shadowing Filter for 3D audio with headphonesen_AU
dc.description.departmentArchitecture & Allied Artsen_AU
dc.description.unitofstudyDESC9115: Digital Audio Systemsen_AU


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