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dc.contributor.authorSong, Zhibo
dc.date2012-04-17
dc.date.accessioned2012-04-18
dc.date.available2012-04-18
dc.date.issued2012-04-18
dc.identifier.otherLab 1en
dc.identifier.urihttp://hdl.handle.net/2123/8230
dc.description.abstractThere are several methods to achieve 3D sound in the headphone listening environment now.However, for virtual sound sources, engineers want simply create the localization information by digital process. Through making appropriate time delays and spectral characteristics, there are different methods to simulate natural spatial cues now. In this report we will show a solution of using the Matlab functions to create filters which can simulate those cues.en
dc.rightsOtheren
dc.titleHead Shadowing Filter for 3D audio with headphonesen
dc.typeOtheren
dc.description.departmentArchitecture & Allied Artsen
dc.description.unitofstudyDESC9115: Digital Audio Systemsen
dc.rights.otherThe author retains copyright of this work.en
usyd.facultySydney School of Architecture, Design and Planning, Student worksen


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