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|Title:||Head Shadowing Filter for 3D audio with headphones|
|Abstract:||There are several methods to achieve 3D sound in the headphone listening environment now.However, for virtual sound sources, engineers want simply create the localization information by digital process. Through making appropriate time delays and spectral characteristics, there are different methods to simulate natural spatial cues now. In this report we will show a solution of using the Matlab functions to create filters which can simulate those cues.|
|Rights and Permissions:||The author retains copyright of this work.|
|Appears in Collections:||Digital Audio Systems: Lab Report 1 (2012)|
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|3D headphone simulation filter -Boey.pdf||Boey's report 1-3D headphone filter||884.08 kB||Adobe PDF||View/Open|
|application hsfilter.m||Boey's Matlab function||1.03 kB||Matlab function||View/Open|
|application hsfilter.m||Boey's Matlab application codes||1.03 kB||Matlab code||View/Open|
|so.wav||Boey's input audio file||344.76 kB||WAV||View/Open|
|so20.wav||Boey's output file 1 (20 degree)||689.11 kB||WAV||View/Open|
|so45.wav||Boey's output file 2 (45 degree)||689.11 kB||WAV||View/Open|
|so80.wav||Boey's output file 3 (80 degree)||689.11 kB||WAV||View/Open|
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