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dc.contributor.authorEgliston, Ben
dc.contributor.authorCarter, Marcus
dc.date.accessioned2026-06-09T05:18:47Z
dc.date.available2026-06-09T05:18:47Z
dc.date.issued2026en_AU
dc.identifier.urihttps://hdl.handle.net/2123/35401
dc.description.abstractThis submission provides recommendations on the Australian Government’s New National Cultural Policy, with a focus on Australia’s videogame industry. 1. Current funding and support caters predominantly to a narrow slice of large-mid-size studios, where Australia’s videogame industry is overwhelmingly made up of small studios, solo creators, and hobbyists. 2. Limited public funding, combined with the structure of private investment available to the sector, means that ambitious and culturally distinctive Australian games are systematically under-supported. 3. The next policy should respond with three specific measures: a baseline of public funding for games, a public co-investment and publishing vehicle that provides expertise as well as capital, and local content requirements for digital distribution platforms operating at scale in Australia.en_AU
dc.publisherUniversity of Sydneyen_AU
dc.rightsOtheren_AU
dc.titleResponse to public consultation paper for a new National Cultural Policyen_AU
dc.typeOtheren_AU
dc.relation.arcFT220100076
dc.relation.arcDE240101072
usyd.facultySeS faculties schools::Faculty of Arts and Social Sciencesen_AU
usyd.facultySeS faculties schools::The University of Sydney School of Architecture, Design and Planningen_AU
workflow.metadata.onlyNoen_AU


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