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dc.contributor.authorClark, Kate Euphemia
dc.contributor.authorCarter, Marcus
dc.contributor.authorEgliston, Ben
dc.contributor.authorHeemsbergen, Luke
dc.contributor.authorHawker, Kiah
dc.contributor.authorO'Neill, Aurelia
dc.contributor.authorFoxman, Maxwell
dc.date.accessioned2024-02-15T00:11:41Z
dc.date.available2024-02-15T00:11:41Z
dc.date.issued2024-02-15
dc.identifier.urihttps://hdl.handle.net/2123/32215
dc.description.abstractIn its second volume CAVRN explores the implications that VR and AR technologies have on politics and policymaking, identity, ethics, socialisation and community building, and the economy from a critical, interdisciplinary perspective. This volume of CAVRN presents critical perspectives of AR and VR spanning over 7 articles. While coming from different perspectives each article tackles the entanglement of social, cultural, and historical factors that influence both the use of VR and AR and its material affordances. The contributions in this volume span three main areas: 1) the production and design of AR and XR; 2) the social and material implications of dominant XR narratives; and 3) XR and identityen_AU
dc.language.isoenen_AU
dc.relation.ispartofCAVRNen_AU
dc.rightsCreative Commons Attribution-NonCommercial-NoDerivatives 4.0en_AU
dc.subjectVirtual Realityen_AU
dc.subjectAugmented Realityen_AU
dc.subjectMixed Realityen_AU
dc.subjectMetaverseen_AU
dc.titleCAVRN Syllabus, Vol. 2en_AU
dc.typeReport, Researchen_AU
usyd.facultySeS faculties schools::Faculty of Arts and Social Sciences::School of Art, Communication and Englishen_AU
usyd.departmentDiscipline of Media and Communicationen_AU
workflow.metadata.onlyNoen_AU


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