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dc.contributor.authorJinlong, Fan
dc.date.accessioned2023-12-21T00:13:54Z
dc.date.available2023-12-21T00:13:54Z
dc.date.issued2023en
dc.identifier.urihttps://hdl.handle.net/2123/32037
dc.descriptionIncludes publication
dc.description.abstractHuman avatars play a crucial role in a wide array of real-life applications, including gaming, augmented reality/virtual reality (AR/VR), film production, telepresence, and especially in the emerging metaverse, where individualized avatar representation is in high demand. Traditional methods for constructing human avatars typically rely on 3D scans and motion capture, which involve complex and costly multi-sensor setups that are mostly limited to indoor and controlled environments, restricting their practical use. In recent years, researchers have been exploring the reconstruction of human avatars solely from RGB images, offering a more accessible and user-friendly alternative, as RGB cameras are widely available. Generally, visual features from multiple views or frames are aggregated spatially or temporally to predict the geometry and appearance of the avatar. The human body can be represented as a point cloud, polygon mesh, or voxel grid. Recently, the neural radiance field, as a popular implicit 3D representation, has been introduced and achieved considerable success in human avatar reconstruction. Nevertheless, despite significant progress has been made in this field, 3D neural human avatar reconstruction from 2D RGB images still poses several challenges. our research aims to reconstruct a generalizable and editable neural human avatar rapidly and efficiently from RGB images, while also adapting the reconstruction to various types of cameras. Our approach seeks to contribute to the advancement of human avatar reconstruction technology, enhancing its applicability in a wide range of real-world scenarios.en
dc.language.isoenen
dc.subjecthuman avataren
dc.subjecthuman reconstructionen
dc.subjectneural humanen
dc.subjectradiance fielden
dc.subject3D humanen
dc.title3D Neural Human Avatar Reconstruction from RGB Imagesen
dc.typeThesis
dc.type.thesisDoctor of Philosophyen
dc.rights.otherThe author retains copyright of this thesis. It may only be used for the purposes of research and study. It must not be used for any other purposes and may not be transmitted or shared with others without prior permission.en
usyd.facultySeS faculties schools::Faculty of Engineering::School of Computer Scienceen
usyd.degreeDoctor of Philosophy Ph.D.en
usyd.awardinginstThe University of Sydneyen
usyd.advisorTao, Dacheng
usyd.include.pubYesen


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