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dc.contributor.authorKing, Daniel Len
dc.contributor.authorAchab, Sophiaen
dc.contributor.authorHiguchi, Susumuen
dc.contributor.authorBowden-Jones, Henriettaen
dc.contributor.authorMüller, Kai Wen
dc.contributor.authorBillieux, Joëlen
dc.contributor.authorStarcevic, Vladanen
dc.contributor.authorSaunders, John Ben
dc.contributor.authorTam, Philipen
dc.contributor.authorDelfabbro, Paul Hen
dc.date.accessioned2022-04-28T02:44:55Z
dc.date.available2022-04-28T02:44:55Z
dc.date.issued2022
dc.identifier.urihttps://hdl.handle.net/2123/28289
dc.description.abstractGaming activities have conferred numerous benefits during the COVID-19 pandemic. However, some individuals may be at greater risk of problem gaming due to disruption to adaptive routines, increased anxiety and/or depression, and social isolation. This paper presents a summary of 2019-2021 service data from specialist addiction centers in Germany, Switzerland, Japan, and the United Kingdom. Treatment demand for gaming disorder has exceeded service capacity during the pandemic, with significant service access issues. These data highlight the need for adaptability of gaming disorder services and greater resources and funding to respond effectively in future public health crises.en
dc.language.isoenen
dc.rightsOther
dc.subjectCOVID-19en
dc.subjectCoronavirusen
dc.titleGaming disorder and the COVID-19 pandemic: Treatment demand and service delivery challenges.en
dc.typeArticleen
dc.identifier.doi10.1556/2006.2022.00011
dc.relation.otherAustralian Research Councilen
usyd.facultyFaculty of Medicine and Health, Sydney Medical Schoolen


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