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dc.contributor.authorKing, Daniel Len_AU
dc.contributor.authorAchab, Sophiaen_AU
dc.contributor.authorHiguchi, Susumuen_AU
dc.contributor.authorBowden-Jones, Henriettaen_AU
dc.contributor.authorMüller, Kai Wen_AU
dc.contributor.authorBillieux, Joëlen_AU
dc.contributor.authorStarcevic, Vladanen_AU
dc.contributor.authorSaunders, John Ben_AU
dc.contributor.authorTam, Philipen_AU
dc.contributor.authorDelfabbro, Paul Hen_AU
dc.date.accessioned2022-04-28T02:44:55Z
dc.date.available2022-04-28T02:44:55Z
dc.date.issued2022
dc.identifier.urihttps://hdl.handle.net/2123/28289
dc.description.abstractGaming activities have conferred numerous benefits during the COVID-19 pandemic. However, some individuals may be at greater risk of problem gaming due to disruption to adaptive routines, increased anxiety and/or depression, and social isolation. This paper presents a summary of 2019-2021 service data from specialist addiction centers in Germany, Switzerland, Japan, and the United Kingdom. Treatment demand for gaming disorder has exceeded service capacity during the pandemic, with significant service access issues. These data highlight the need for adaptability of gaming disorder services and greater resources and funding to respond effectively in future public health crises.en_AU
dc.language.isoenen_AU
dc.subjectCOVID-19en_AUI
dc.subjectCoronavirusen_AUI
dc.titleGaming disorder and the COVID-19 pandemic: Treatment demand and service delivery challenges.en_AU
dc.typeArticleen_AU
dc.identifier.doi10.1556/2006.2022.00011
dc.relation.otherAustralian Research Councilen_AU


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