School of Art, Communication and English: Recent submissions
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GGWP (Good Game, Well Played): How Free Labour and Exploitation is established within videogames
Published 2014-01-01The aim of this thesis is to explore the way in which free labour of and user – generated content are part of the current structure and business model of the e-Sports industry. Specifically the competitive industry of ...Thesis, Honours -
Daily Life: pink ghetto or feminist triumph? An analysis of the content of and responses to Fairfax’s women’s news website.
Published 2013-01-01In the last five years a number of news companies around the world have launched women’s news websites attached to, but distinct from, the regular website for their newspapers. In February 2012 Fairfax launched Daily Life, ...Thesis, Honours -
Play to win: How competitive modes of play have influenced cultural practice in digital games
Published 2013-01-01The aim of this thesis is to explore the function of emergence and spectatorship as cultural practices within the competitive arena of Blizzard's World of Warcraft (WoW). The game and its peripheral web spaces and paratexts ...Thesis, Honours -
Capture - Upload - Broadcast. A case study in the gatekeeping of amateur footage
Published 2013-01-01This thesis explores the transition of amateur footage across three different stages of the news making process. Through a case study of the 'Mardi Gras Police Brutality Video' this thesis tracks and analyses the development, ...Thesis, Honours -
False Start: Quantitative representation of sportswomen in The Sydney Morning Herald in 2005, 2007 and 2011
Published 2012-01-01Despite the increasing participation and success of women in sport in Australia, sportswomen continue to receive a significantly lower quantity of media coverage than sportsmen. This thesis will examine the impact of the ...Thesis, Honours