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Faculty of Science: Recent submissions

    • Binge-Watching: What Do we Know So Far? A First Systematic Review of the Evidence 

      Flayelle, Maèva; Maurage, Pierre; Ridell Di Lorenzo, Kim; Vögele, Claus; Gainsbury, Sally M.; Billieux, Joël
      Published 2020-01-16
      Purpose of Review Along with the expansion of on-demand viewing technology, the practice of binge-watching (i.e., watching multiple episodes of TV series back-to-back) has recently gained increasing research interest, given ...
      Open Access
      Article
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    • Predicting Intention to Play Random and Skill-based Electronic Gambling Machines Using the Theory of Reasoned Action 

      Gainsbury, Sally M.; Philander, Kahlil S.; Grattan, Georgia
      Published 2019-11-21
      Hybrid gambling machines (HGMs) are a new gambling activity that combine the skill element of traditional video games with the random pay-out schedule of electronic gaming machines (e.g., slots). Developed to increase ...
      Open Access
      Article
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    • Understanding gambling and gaming skill and its implications for the convergence of gaming with electronic gaming machines 

      Delfabbro, Paul; King, Daniel; Gainsbury, Sally M.
      Published 2019-09-05
      Skill-based elements are increasing being introduced to electronic gaming machines to appeal to a broad consumer cohort by offering different play experiences. In this paper, we examine what is meant by skill in gambling ...
      Open Access
      Article
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    • What does it mean to recover from a gambling disorder? Perspectives of gambling help service users 

      Pickering, Dylan; Spoelma, Michael J.; Dawczyk, Anna; Gainsbury, Sally M.; Blaszczynski, Alex
      Published 2019-04-28
      Background: There is no consensus on how to best define recovery in gambling disorder. This minimizes clinicians’ abilities to apply optimal treatment goals and contributes to inconsistency in the use of outcome variables ...
      Open Access
      Article
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    • Unfair play? Video games as exploitative monetized services: An examination of game patents from a consumer protection perspective 

      King, Daniel L.; Delfabbro, Paul H.; Gainsbury, Sally M.; Dreier, Michael; Greer, Nancy; Billieux, Joël
      Published 2019-07-16
      Video games as a consumer product have changed significantly with the advent of in-game purchasing systems (e.g., microtransactions, ‘loot boxes’). This review examines consumer protections related to in-game purchasing ...
      Open Access
      Article
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