Faculty of Science: Recent submissions
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Binge-Watching: What Do we Know So Far? A First Systematic Review of the Evidence
Published 2020-01-16Purpose of Review Along with the expansion of on-demand viewing technology, the practice of binge-watching (i.e., watching multiple episodes of TV series back-to-back) has recently gained increasing research interest, given ...Open AccessArticle -
Predicting Intention to Play Random and Skill-based Electronic Gambling Machines Using the Theory of Reasoned Action
Published 2019-11-21Hybrid gambling machines (HGMs) are a new gambling activity that combine the skill element of traditional video games with the random pay-out schedule of electronic gaming machines (e.g., slots). Developed to increase ...Open AccessArticle -
Understanding gambling and gaming skill and its implications for the convergence of gaming with electronic gaming machines
Published 2019-09-05Skill-based elements are increasing being introduced to electronic gaming machines to appeal to a broad consumer cohort by offering different play experiences. In this paper, we examine what is meant by skill in gambling ...Open AccessArticle -
What does it mean to recover from a gambling disorder? Perspectives of gambling help service users
Published 2019-04-28Background: There is no consensus on how to best define recovery in gambling disorder. This minimizes clinicians’ abilities to apply optimal treatment goals and contributes to inconsistency in the use of outcome variables ...Open AccessArticle -
Unfair play? Video games as exploitative monetized services: An examination of game patents from a consumer protection perspective
Published 2019-07-16Video games as a consumer product have changed significantly with the advent of in-game purchasing systems (e.g., microtransactions, ‘loot boxes’). This review examines consumer protections related to in-game purchasing ...Open AccessArticle