• CAVRN Syllabus, Vol. 2 

      Clark, Kate Euphemia; Carter, Marcus; Egliston, Ben; Heemsbergen, Luke; Hawker, Kiah; O'Neill, Aurelia; Foxman, Maxwell
      Published 2024-02-15
      In its second volume CAVRN explores the implications that VR and AR technologies have on politics and policymaking, identity, ethics, socialisation and community building, and the economy from a critical, interdisciplinary ...
      Open Access
      Report, Research
    • Ethical Implications of Emerging Mixed Reality Technologies 

      Carter, Marcus; Egliston, Ben
      Published 2020-06-12
      Virtual and Augmented Reality technologies are increasingly finding foothold in culture and society. As these technologies stake out an increasingly large space in areas like entertainment, work, health and communication, ...
      Open Access
      Article
    • Guilt in DayZ 

      Carter, Marcus; Allison, Fraser
      Published 2019-01-01
      Embargoed
      Book chapter
    • Maximising the Potential of SXSW Sydney Games: Report on SXSW Sydney 2023 as a Games Industry Event 

      Hardwick, Taylor; Carter, Marcus; Dawson, Finn; Allison, Fraser; Butt, Mahli-Ann; Clark, Kate; Johnson, Mark; Keogh, Brendan; Mackenzie, Mads; Stanton, Ryan; Wang, Frank Meixiao
      Published 2024-02-16
      This report is based on findings from a research project led by Associate Professor Marcus Carter and the University of Sydney Games & Play Lab. The team comprised 11 researchers from Sydney, Melbourne and Brisbane, all ...
      Open Access
      Report, Research