Further Developing 3D Panning for Headphones
Field | Value | Language |
dc.contributor.author | Kellaway, Sally-anne | |
dc.date | 2013-06-07 | |
dc.date.accessioned | 2013-06-09 | |
dc.date.available | 2013-06-09 | |
dc.date.issued | 2013-06-09 | |
dc.identifier.other | Lab 1 | en_AU |
dc.identifier.uri | http://hdl.handle.net/2123/9170 | |
dc.description.abstract | Ongoing challenges greet both academic and private researchers interested in developing sound specialization techniques that are applicable to a wide range of listeners. Raykar, Duraiswami and Yegnanarayana (2005) raise several prevalent methods of achieving spatialzation for digital audio, inclusive of HRTF measurement, database matching, numerical modelling and frequency scaling to attempt to match non-individualised HRTFs to an individual. Spatialization of audio developed for headphones is applicable to many purposes – the growing penetration of virtual reality technology, video game environments and application to physical artistic installations, as well as teleconferences demonstrate the variety of environments that this technology could benefit. This project aims to simplify the spatial cues driven by the structure of the human pinna for application to teleconferencing. | en_AU |
dc.rights | The author retains copyright of this work. | en_AU |
dc.title | Further Developing 3D Panning for Headphones | en_AU |
dc.description.department | Architecture & Allied Arts | en_AU |
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