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dc.contributor.authorSelim, Samuel
dc.date2013-06-06
dc.date.accessioned2013-06-07
dc.date.available2013-06-07
dc.date.issued2013-06-07
dc.identifier.otherLab 2en
dc.identifier.urihttp://hdl.handle.net/2123/9148
dc.descriptionFINAL REVIEWen
dc.description.abstractThe aim of this work is to delve into the concept of reverberant panning explored in the second laboratory report, for which a Matlab code was designed. In the aforementioned report, the requirement for a digital audio system that implemented reverberation as well as 3D panning through stereo channel output in the context of virtual simulation design was satisfied. Documentation provided to audio engineers regarding the function and explanation of the system was provided, however the scope of this review is to provide a broader understanding of the underlying digital audio principles, offering a clearer perspective of the basis of these two major spatial effects and the logic that governs them.en
dc.rightsOtheren
dc.titleDAS FINAL REVIEWen
dc.typeOtheren
dc.description.departmentArchitecture & Allied Artsen
dc.rights.otherThe author retains copyright of this work.en
usyd.facultySydney School of Architecture, Design and Planning, Student worksen


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