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dc.contributor.authorSelim, Samuel
dc.date2013-06-06
dc.date.accessioned2013-06-07
dc.date.available2013-06-07
dc.date.issued2013-06-07
dc.identifier.otherLab 2en_AU
dc.identifier.urihttp://hdl.handle.net/2123/9148
dc.descriptionFINAL REVIEWen_AU
dc.description.abstractThe aim of this work is to delve into the concept of reverberant panning explored in the second laboratory report, for which a Matlab code was designed. In the aforementioned report, the requirement for a digital audio system that implemented reverberation as well as 3D panning through stereo channel output in the context of virtual simulation design was satisfied. Documentation provided to audio engineers regarding the function and explanation of the system was provided, however the scope of this review is to provide a broader understanding of the underlying digital audio principles, offering a clearer perspective of the basis of these two major spatial effects and the logic that governs them.en_AU
dc.rightsThe author retains copyright of this work.en_AU
dc.titleDAS FINAL REVIEWen_AU
dc.description.departmentArchitecture & Allied Artsen_AU


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