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dc.contributor.authorJohnson, Samuel
dc.date2012-05-01
dc.date.accessioned2012-05-08
dc.date.available2012-05-08
dc.date.issued2012-05-08
dc.identifier.otherLab 1en_AU
dc.identifier.urihttp://hdl.handle.net/2123/8323
dc.description.abstractIn many physical acoustic spaces, sound waves will often reflect off surfaces causing a perceived delay to the human ear. These delays have various effects in the physical domain, but are sometimes desired in the digital domain for musical effects, to compliment a post production visual for continuity, or even just to make something sound different and unique. It is important to replicate these delayed sounds in a realistic way and realistic way to let the listener know what is happening, rather than having an unnatural sounding output. By using a mix of acoustical phenomena and digital algorithms, a digital system will be able to take an input signal and replicate some of these sounds caused by a “digital delay”.en_AU
dc.rightsThe author retains copyright of this work.en_AU
dc.titleAssignment 1 Initial Review Delaysen_AU
dc.description.departmentArchitecture & Allied Artsen_AU
dc.description.unitofstudyDESC9115: Digital Audio Systemsen_AU


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