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dc.contributor.authorJimenez, Daniel R.
dc.date2012-05-01
dc.date.accessioned2012-05-08
dc.date.available2012-05-08
dc.date.issued2012-05-08
dc.identifier.otherLab 1en
dc.identifier.urihttp://hdl.handle.net/2123/8294
dc.description.abstractThis document intends to give the reader a first approach into the spatial effects aimed to recreate three dimensional sound atmospheres using a set of headphones as the auditory source for the listener. Throughout this document the reader will find an introductory approach to the spatial audio effects that will directly affect the results expected of a well-designed simulated 3D sound environment. The analysis of these effects will allow the reader a better understanding of the expected outcome of their application in recreating such environment through a set of headphones.en
dc.rightsOtheren
dc.titleSPATIAL EFFECTS: 3D MOVEMENT OF A VIRTUAL SOUND SOURCEen
dc.typeOtheren
dc.description.departmentArchitecture & Allied Artsen
dc.description.unitofstudyDESC9115: Digital Audio Systemsen
dc.rights.otherThe author retains copyright of this work.en
usyd.facultySydney School of Architecture, Design and Planning, Student worksen


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