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dc.contributor.authorJimenez, Daniel R.
dc.date2012-05-01
dc.date.accessioned2012-05-08
dc.date.available2012-05-08
dc.date.issued2012-05-08
dc.identifier.otherLab 1en_AU
dc.identifier.urihttp://hdl.handle.net/2123/8294
dc.description.abstractThis document intends to give the reader a first approach into the spatial effects aimed to recreate three dimensional sound atmospheres using a set of headphones as the auditory source for the listener. Throughout this document the reader will find an introductory approach to the spatial audio effects that will directly affect the results expected of a well-designed simulated 3D sound environment. The analysis of these effects will allow the reader a better understanding of the expected outcome of their application in recreating such environment through a set of headphones.en_AU
dc.rightsThe author retains copyright of this work.en_AU
dc.titleSPATIAL EFFECTS: 3D MOVEMENT OF A VIRTUAL SOUND SOURCEen_AU
dc.description.departmentArchitecture & Allied Artsen_AU
dc.description.unitofstudyDESC9115: Digital Audio Systemsen_AU


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