• Video Game Audio 

      Ghanavi, Reza
      Published 2018-11-26
      Game sound is the last step in game production industries which plays an important role to enhance the sense of immersion or emotional involvement in most recent games. This feeling can be enhanced by adding ambience and ...
      Open Access
      Pre-print
    • Numerical modelling of concrete beams at serviceability conditions with a discrete crack approach and non-iterative solution-finding algorithms 

      Dias-da-Costa, D.; Carmo, R.N.F.; Graça-e-Costa, R.
      Published 2016-01-01
      This paper describes the development and validation of a comprehensive numerical model enabling the simulation of reinforced concrete beams at serviceability conditions using a discrete crack approach. The highly non-linear ...
      Open Access
      Conference paper
    • Working Paper: Measuring polycentricity via network flows, spatial interaction, and percolation 

      Sarkar, Somwrita; Wu, Hao; Levinson, David M.
      Published 2018-09-18
      Polycentricity is most commonly measured by location-based metrics (e.g. employment density or total number of workers, above a threshold, used to count the number of centres). While these metrics are good indicators of ...
      Open Access
      Working Paper
    • Final Report-Wireless Digital Equalizers 

      XIE, Tian
      Published 2018-06-15
      Equalizers are commonly used for manipulating audio effects. (Reiss, McPherson, 2015, p89) However, along with the growth of wireless device in individuals lives, it should be possible to transplant a wireless digital ...
      Open Access
    • Final Report-Wireless Digital Equalizers 

      Xie, Tian
      Published 2018-07-03
      Equalizers are commonly used for manipulating audio effects. (Reiss, McPherson, 2015, p89) However, along with the growth of wireless device in individuals lives, it should be possible to transplant a wireless digital ...
      Open Access