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dc.contributor.authorStanton, Ryan
dc.date.accessioned2025-05-12T03:42:24Z
dc.date.available2025-05-12T03:42:24Z
dc.date.issued2025en_AU
dc.identifier.urihttps://hdl.handle.net/2123/33894
dc.description.abstractGaming podcasts, despite being an important aspect of the gaming media landscape, have not yet been the subject of any significant analysis in either game studies or podcast studies. This thesis rectifies this omission by providing the first large scale analysis of gaming podcasts in scholarship. It applies constructivist grounded theory in a mixed methodological approach. To do so, it draws on 23 case studies of specific gaming podcasts, case studies that consist of interviews with gaming podcast creators, surveys of audiences, and textual analysis of shows and related paratexts. Through these I offer a comprehensive examination of the gaming podcast industry and answer key questions related to who is creating and consuming these shows, how these creators and listeners engage with the podcasting medium, and why they chose to do so. In doing so this work showcases how this subfield is representative of broader trends in digital media and labour. While the conditions these creators endure recall Silvio Lorusso’s concept of the ‘entreprecariat’, the ways in which audiences engage with these creators’ shows emphasise the importance of the perception of creator ‘authenticity’. In foregrounding these trends, the thesis provides significant contributions to the fields of game studies, podcast studies, and media studies, and also demonstrates the need for continued research into the specific subfield of gaming podcasts.en_AU
dc.language.isoenen_AU
dc.subjectgaming mediaen_AU
dc.subjectgame studiesen_AU
dc.subjectpodcast studiesen_AU
dc.subjectdigital content creationen_AU
dc.subjectplatform studiesen_AU
dc.subjectmedia and communicationsen_AU
dc.titlePodcasting and Play: Gaming Podcasts and the Changing Face of Gaming Mediaen_AU
dc.typeThesis
dc.type.thesisDoctor of Philosophyen_AU
dc.rights.otherThe author retains copyright of this thesis. It may only be used for the purposes of research and study. It must not be used for any other purposes and may not be transmitted or shared with others without prior permission.en_AU
usyd.facultySeS faculties schools::Faculty of Arts and Social Sciences::School of Art, Communication and Englishen_AU
usyd.departmentDiscipline of Media and Communicationsen_AU
usyd.degreeDoctor of Philosophy Ph.D.en_AU
usyd.awardinginstThe University of Sydneyen_AU
usyd.advisorJohnson, Mark
usyd.include.pubNoen_AU


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