Show simple item record

FieldValueLanguage
dc.contributor.authorKim, Seungyeon
dc.date.accessioned2024-02-29T04:58:50Z
dc.date.available2024-02-29T04:58:50Z
dc.date.issued2024en
dc.identifier.urihttps://hdl.handle.net/2123/32288
dc.description.abstractCurrent theoretical models of gaming disorder implicate an association between psychopathological vulnerabilities and gaming-related factors. However, there is limited research that examines the mechanisms underlying these associations. The role of video game features in gaming disorder has also received limited research attention. This thesis uses a multidisciplinary approach to explicate how anxiety, gaming disorder, and video game features are interlaced. Study 1 is a meta-analytic review on the association between anxiety and gaming disorder that aims to identify broad categories of video game features related to gaming harms. High levels of anxiety and game features related to escapism, achievement, and socialization were correlated with gaming disorder. Study 2 explores the correlation between anxiety and gaming disorder longitudinally in young adolescents. The results indicate that this association persists over time and that certain age groups have increased vulnerability to gaming disorder. Studies 3 and 4 examine how video game features affect gaming disorder and anxiety using novel methodologies. Individuals at high risk of gaming disorder who were in an anxious state prioritised games with achievement-based features, suggesting that the structural characteristics of these features may contribute to the development or maintenance of harmful gaming behaviours. Overall, these findings indicate that vulnerabilities influence the way people engage with video games, and that the structural characteristics of video game features may contribute to gaming disorder. A deeper understanding of these relationships provides insight into the aetiology of gaming disorder and informs strategies that seek to reduce gaming harms.en
dc.language.isoenen
dc.rightsCopyright All Rights Reserveden
dc.subjectGaming disorderen
dc.subjectanxietyen
dc.subjectvideo gamesen
dc.subjectstructural characteristicsen
dc.subjectvideo game featuresen
dc.titleGaming disorder, anxiety, and video game featuresen
dc.typeThesis
dc.type.thesisDoctor of Philosophyen
dc.rights.otherThe author retains copyright of this thesis. It may only be used for the purposes of research and study. It must not be used for any other purposes and may not be transmitted or shared with others without prior permission.en
usyd.facultySeS faculties schools::Faculty of Science::School of Psychologyen
usyd.degreeDoctor of Philosophy Ph.D.en
usyd.awardinginstThe University of Sydneyen
usyd.advisorGainsbury, Sallyen


Show simple item record

Associated file/s

Associated collections

Show simple item record

There are no previous versions of the item available.