Exploration of Virtual Reality Environments as an Efficacious, Evidence-Based Stress Reduction Activity in the Workplace Setting
Access status:
Open Access
Type
ThesisThesis type
Doctor of PhilosophyAuthor/s
Naylor, Matthew JamesAbstract
With rapid technological change for workplace engagement, as well as unforeseeable impacts (i.e., COVID-19) that have universally changed the way we engage daily with work globally, there is value to examining innovative methods of reducing the impacts of stress when engaged with ...
See moreWith rapid technological change for workplace engagement, as well as unforeseeable impacts (i.e., COVID-19) that have universally changed the way we engage daily with work globally, there is value to examining innovative methods of reducing the impacts of stress when engaged with work. The research presented herein explores two areas focusing on VR-based workplace interventions. Study 1 examines two Virtual Reality (VR) relaxation interventions to determine if they have a significant effect on measures of physiological arousal, affect, and subjective measures. Qualitative participant feedback is also examined for factors that were of help or hindrance to the goal of relaxation. Participant views on the place of technology, such as VR in the future of workplace wellbeing, are also assessed. Results provided a majority belief in the value of developing workplace VR interventions, as well as reporting feelings of being more relaxed post-test. Study 2 is an exploratory survey that aims to explore general population respondents’ understanding and knowledge of VR and its applications for workplace wellbeing. The before/after effect of a short educational video is also explored, as well qualitative open-ended questions. The results suggest that education can have significant effects on peoples’ views and understanding of VR. This aligns with how most respondents reported they had a below-average understanding of VR. Responses indicate a majority of those surveyed had not used VR more than 5 times in the last five years, with most having not used it at all. After education, a majority indicated that they believed that VR could be a useful tool to combat workplace stress. These results demonstrate the potential of VR augmented relaxation interventions, bolstered by positive opinions on the potential of VR. Given the changing nature of workplaces and work itself, discussion of this change is provided along with recommendations for further study directions.
See less
See moreWith rapid technological change for workplace engagement, as well as unforeseeable impacts (i.e., COVID-19) that have universally changed the way we engage daily with work globally, there is value to examining innovative methods of reducing the impacts of stress when engaged with work. The research presented herein explores two areas focusing on VR-based workplace interventions. Study 1 examines two Virtual Reality (VR) relaxation interventions to determine if they have a significant effect on measures of physiological arousal, affect, and subjective measures. Qualitative participant feedback is also examined for factors that were of help or hindrance to the goal of relaxation. Participant views on the place of technology, such as VR in the future of workplace wellbeing, are also assessed. Results provided a majority belief in the value of developing workplace VR interventions, as well as reporting feelings of being more relaxed post-test. Study 2 is an exploratory survey that aims to explore general population respondents’ understanding and knowledge of VR and its applications for workplace wellbeing. The before/after effect of a short educational video is also explored, as well qualitative open-ended questions. The results suggest that education can have significant effects on peoples’ views and understanding of VR. This aligns with how most respondents reported they had a below-average understanding of VR. Responses indicate a majority of those surveyed had not used VR more than 5 times in the last five years, with most having not used it at all. After education, a majority indicated that they believed that VR could be a useful tool to combat workplace stress. These results demonstrate the potential of VR augmented relaxation interventions, bolstered by positive opinions on the potential of VR. Given the changing nature of workplaces and work itself, discussion of this change is provided along with recommendations for further study directions.
See less
Date
2023Rights statement
The author retains copyright of this thesis. It may only be used for the purposes of research and study. It must not be used for any other purposes and may not be transmitted or shared with others without prior permission.Faculty/School
Faculty of Medicine and Health, School of Medical SciencesAwarding institution
The University of SydneyShare