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dc.contributor.authorZhangshao, Tianyi
dc.date.accessioned2023-05-15T06:19:05Z
dc.date.available2023-05-15T06:19:05Z
dc.date.issued2023en
dc.identifier.urihttps://hdl.handle.net/2123/31232
dc.description.abstractThis thesis investigates how the Nintendo Switch shapes play and players’ experiences. As the latest Nintendo console was first released in 2017, the Switch has sold 122.55 million units and has become the second best-selling console in Nintendo history. The iconic feature of the console is to switch between different gaming modes, enabling players to play games in different gaming environments. This “hybridity” of different modes draws a distinction between the Switch and other gaming devices and offers a new gaming experience that occupies a gap between traditional console gaming with modern mobile gaming. Drawing on qualitative research into player experiences with the Switch, this research aims to answer: How the Switch is played and What the appeal of the Switch is. This research found that different gaming modes were used to cope with certain gaming situations, which constructed the hybrid gaming experiences of the Switch. Based on this finding, this study argues that the hybrid gaming experience enables players to negotiate various magic circles to manage the relationship between gaming and their life, which constructs the appeal of the console. This research further argues that players’ ways of engaging with the Switch are shaped by their interpretations of the Nintendo brand, which is a strong paratext that persuades players that Nintendo gaming experiences are attractive.en
dc.language.isoenen
dc.rightsThe author retains copyright of this thesis
dc.subjectNintendo Switchen
dc.subjecthybridityen
dc.subjectcasualen
dc.subjectthe magic circleen
dc.subjectparatextsen
dc.titleA Qualitative Study Exploring the Appeal of the Nintendo Switch: A Hybrid Revolutionen
dc.typeThesis
dc.type.thesisMasters by Researchen
dc.rights.otherThe author retains copyright of this thesis. It may only be used for the purposes of research and study. It must not be used for any other purposes and may not be transmitted or shared with others without prior permission.en
usyd.facultySeS faculties schools::Faculty of Arts and Social Sciences::School of Art, Communication and Englishen
usyd.departmentDiscipline of Media and Communicationsen
usyd.degreeMaster of Arts (Research) M.A.(Res.)en
usyd.awardinginstThe University of Sydneyen
usyd.advisorCarter, Marcus


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