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dc.contributor.authorZhangshao, Tianyi
dc.date.accessioned2023-05-15T06:19:05Z
dc.date.available2023-05-15T06:19:05Z
dc.date.issued2023en_AU
dc.identifier.urihttps://hdl.handle.net/2123/31232
dc.description.abstractThis thesis investigates how the Nintendo Switch shapes play and players’ experiences. As the latest Nintendo console was first released in 2017, the Switch has sold 122.55 million units and has become the second best-selling console in Nintendo history. The iconic feature of the console is to switch between different gaming modes, enabling players to play games in different gaming environments. This “hybridity” of different modes draws a distinction between the Switch and other gaming devices and offers a new gaming experience that occupies a gap between traditional console gaming with modern mobile gaming. Drawing on qualitative research into player experiences with the Switch, this research aims to answer: How the Switch is played and What the appeal of the Switch is. This research found that different gaming modes were used to cope with certain gaming situations, which constructed the hybrid gaming experiences of the Switch. Based on this finding, this study argues that the hybrid gaming experience enables players to negotiate various magic circles to manage the relationship between gaming and their life, which constructs the appeal of the console. This research further argues that players’ ways of engaging with the Switch are shaped by their interpretations of the Nintendo brand, which is a strong paratext that persuades players that Nintendo gaming experiences are attractive.en_AU
dc.language.isoenen_AU
dc.subjectNintendo Switchen_AU
dc.subjecthybridityen_AU
dc.subjectcasualen_AU
dc.subjectthe magic circleen_AU
dc.subjectparatextsen_AU
dc.titleA Qualitative Study Exploring the Appeal of the Nintendo Switch: A Hybrid Revolutionen_AU
dc.typeThesis
dc.type.thesisMasters by Researchen_AU
dc.rights.otherThe author retains copyright of this thesis. It may only be used for the purposes of research and study. It must not be used for any other purposes and may not be transmitted or shared with others without prior permission.en_AU
usyd.facultySeS faculties schools::Faculty of Arts and Social Sciences::School of Art, Communication and Englishen_AU
usyd.departmentDiscipline of Media and Communicationsen_AU
usyd.degreeMaster of Arts (Research) M.A.(Res.)en_AU
usyd.awardinginstThe University of Sydneyen_AU
usyd.advisorCarter, Marcus


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