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dc.contributor.authorLy, Rebecca
dc.date.accessioned2021-10-22T03:24:43Z
dc.date.available2021-10-22T03:24:43Z
dc.date.issued2021en_AU
dc.identifier.urihttps://hdl.handle.net/2123/26621
dc.description.abstractThis research is a multiple case study on four participants who had access to the game Rocksmith 2014 remastered for sixty days. Following the sixty-day period, a post-test was conducted. The participants were assessed by two guitar experts and then interviewed by the researcher to understand if Rocksmith was an effective way to learn how to play the guitar. At the time of the interview, these participants were aged between 25 and 28 years and had varying levels of experience playing the guitar and video games. The findings suggested that as a learning tool, Rocksmith can teach certain guitar playing skills. These include (but are not limited to): teaching technical skills (such as knowing how to hold the guitar, correct and efficient left and right-hand technique, tremolo picking, sliding, and moving across the fretboard efficiently). Despite this, the interviews revealed that the participants did learn about other aspects of guitar playing, such as being able to play hammer-ons and pull-offs. In their interviews, the participants expressed a belief that Rocksmith is a useful tool for learning. Still, they also said that it was hard to find the motivation to continue playing. While they described their experience of playing Rocksmith as enjoyable and immersive, they also expressed having little motivation to continue playing. The study further tried to assess whether the skill of being able to read guitar tablature was transferable outside of the game. The findings revealed that this was inconclusive and that further study needed to be conducted.en_AU
dc.language.isoenen_AU
dc.subjectRebeccaen_AU
dc.subjectLyen_AU
dc.subjectRocksmithen_AU
dc.subjectMusic Educationen_AU
dc.subjectVideogamesen_AU
dc.subjectDigital Games-Based Learningen_AU
dc.titleA waste of time? Or an effective learning tool? - Assessing the effectiveness of a digital games-based learning approach in music educationen_AU
dc.typeThesis
dc.type.thesisMasters by Researchen_AU
dc.rights.otherThe author retains copyright of this thesis. It may only be used for the purposes of research and study. It must not be used for any other purposes and may not be transmitted or shared with others without prior permission.en_AU
usyd.facultySeS faculties schools::Sydney Conservatorium of Musicen_AU
usyd.departmentMusicologyen_AU
usyd.degreeMaster of Music (Music Education) M.Mus.(Mus.Ed.)en_AU
usyd.awardinginstUniversity of Sydneyen_AU
usyd.advisorHumberstone, James


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