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dc.contributor.authorPeters, Dorianen_AU
dc.contributor.authorAhmadpour, Naseemen_AU
dc.contributor.authorCalvo, Rafael A.en_AU
dc.date.accessioned2020-10-15
dc.date.available2020-10-15
dc.date.issued2020en_AU
dc.identifier.urihttps://hdl.handle.net/2123/23616
dc.description.abstractWhile research on wellbeing within Human-Computer Interaction (HCI) is an active space, a gap between research and practice persists. To tackle this, we sought to identify the practical needs of designers in taking wellbeing research into practice. We report on 15 semi-structured interviews with designers from four continents, yielding insights into design tool use generally and requirements for wellbeing design tools specifically. We then present five resulting design tool concepts, two of which were further developed into prototypes and tested in a workshop with 34 interaction design and HCI professionals. Findings include seven desirable features and three desirable characteristics for wellbeing-supportive design tools, including that these tools should satisfy the need for proof, buy-in, and tangibility. We also provide clarity around the notion of design for wellbeing and why it must be distinguished from design for positive emotions.en_AU
dc.language.isoenen_AU
dc.subjectCOVID-19en_AU
dc.subjectCoronavirusen_AU
dc.titleTools for Wellbeing-Supportive Design: Features, Characteristics, and Prototypesen_AU
dc.typeArticleen_AU
dc.identifier.doi10.3390/mti4030040


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