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dc.contributor.authorGhanavi, Reza
dc.date.accessioned2019-01-22T22:51:30Z
dc.date.available2019-01-22T22:51:30Z
dc.date.issued2018-11-26
dc.identifier.urihttp://hdl.handle.net/2123/19862
dc.description.abstractGame sound is the last step in game production industries which plays an important role to enhance the sense of immersion or emotional involvement in most recent games. This feeling can be enhanced by adding ambience and interactive music with the correct transitions. Apart from providing sound materials, the role of a sound designer is to create smooth musical transitions for complex interactive events. Nowadays, the trend of game engines that can implement a real time transformation in acoustical and sound parameters has been increased [6,7,12]. Designing nonlinear sounds for video games can be challenging, especially when sound diversity for interactive scenes and characters is viable. This assignment has been scheduled to be complete individually. Although most of the audio materials have been created by author, some of the music and sound effects have been downloaded from online sources. The asset list and time schedule has been printed in appendices A and B.en_AU
dc.language.isoenen_AU
dc.subjectVideo Game Audioen_AU
dc.titleVideo Game Audioen_AU
dc.subject.asrcAudio and Acousticsen_AU
dc.type.pubtypePre-printen_AU


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